p.s: sorry for bad spelling and if this thread is against the rules.
If the music files are in another format (e.g .bin) you could try finding a program that extracts the file and converts the file\s to a proper audio format such as .wav or .mp3
If that helps people on ripping, do it if you want. I made this thread to help our fellow members and guests the best way I can since I don’t do much here. I can only hope it lasts long before its gone.
If the music files are in another format (e.g .bin) you could try finding a program that extracts the file and converts the file\s to a proper audio format such as .wav or .mp3
Hey, thanks!
I haven’t found this program before.I will try to rip with it =).
I shall try this too =).
I also am good at ripping a couple of PSP games with HI-MD renderer but some just don’t want to do it.
What you do is go to Radio Shack or what have you and get one of those male/male stereo jacks. Oughtn’t to cost more than $10. Just put getting Kenichi’s Wonderful Rainbow Tumbler Adventure 5 on hold for a few weeks and buy something honestly useful in more situations than this. Line out from your television’s headset jack, line in to your computer’s microphone line in. Set your recording preferences to the line in if you’ve got a built-in mic, because a built-in one won’t do you any good.
Laptops are lucky in this case, but desktop equipment is getting lighter these days, so if I can lift it, all y’all better be able to lift it yourselves, I’m sure I’m no worse off than anyone else. You will want it close to your TV, or whatever. There’s certain brands of speakers that come with R/L audio converters that you can take a headphone line out from, and those might work too, but you might have a little trouble controlling the volume unless you have another middleman device.
Start up your recording software, man everything manually–clicking the record button, volume control, fade out. Mac OS 10.3 and higher can use this nifty little program called Sound Recorder Mac OS X, and 10.2 and below can use SimpleSound. Windows, I dunno. I used a Windows computer for an extended period of time like once in my life and that had a Windows Media recording program. Linux, I dunno, but they make Universal Binary stuff for recording sound on Macs, so they ought to have something for you.
Now, if you’ve got a Mac, you can convert these newly-recorded files into MP3s that everyone can use. If you’ve got Windows or Linux or… oh, what’s that other obscure OS. Outta luck, but I think that Windows program I mentioned records its files as WMAs and there’s programs that will convert WMAs to MP3s for everyone’s enjoyment. Linux, on your own.
THAT is how you’d record it in a professional situation. Lucky in games with in-game soundtracks, pretty good in games where you can turn down the sound effects audio down independently from the music, but not so great in games where some tracks only play when sound effects play over them.
And then, if you’re really good about the programs, get a high-end video or sound editing program and go to work with these, take your recordings and make ’em sound better, fade out more accurately, whatnot.
And that, my friends, is the Light that you see when you’re familiar with media equipment.
There are various sound recorders for Windows, I use Audacity because it’s easy and free to use.
You could try MFAudio or line-in ripping, they’re the only ways I could think of getting it.
Also I think I saw a rip of it somewhere… I’m just trying to think where???
I also am good at ripping a couple of PSP games with HI-MD renderer but some just don’t want to do it.
Funny you say that because I have some BF Modern Combat .mus files that I’m having trouble opening.
Post this tutorial at once.
That was step one. Step two is: Audio software.
If you have a good wave editing program (Creative Wave Studio, or the open-source editor Audacity (http://audacity.sourceforge.net/)), try recording the songs and saving them as a “raw” format (unless your editor can save as a compressed format), then use yet another program (Exact Audio Copy (http://www.exactaudiocopy.de/)) (Scroll down for links) to convert the raw files to almost anything (MP3 using LAME (http://lame.sourceforge.net/index.php) codec, WMA lossless, Flac, ect).
I hope some of what I typed makes sense, but if it didn’t…oh well.
EA Games MUS format Extraction and conversion Tutorial
1. Place your MUS files in a Temp directory on your Hardrive.
2. Rename the extensions to ASF, (its okay, according to EA’s method they are almost practiclly the same format,Depending on the game ofcourse).
3. Download this Tool and unzip it in the temp directory.
http://www.megaupload.com/?d=VYSQHQX6
4. Run "Extract Music" and it should convert the files to Wav format.
Thats it for the MUS tutorial, there is another program called: SNDVIEw which you can google it up, but it doesn’t do batch conversions.
Games tested
NFL Street Trilogy
NFS Carbon and Most wanted
Def Jam Vendetta and NYC
NBA Street Vol.2
PSP Direct extraction and conversion Tutorial
This next tutorial is about direct ripping music from PSP games, NOTE: You atleast have to have your PSP downgraded and have the custom firmware 3.03 or 3.10 Which there is plenty of tutorials at: http://www.psp-hacks.com/
Now unto the tutorial.
1. Download this Easy to use UMD dumper APP:http://www.megaupload.com/?d=2EOQFJC6
2. Put your app on the PSP and follow the instructions included in the file.
3. Once you have your PSP UMD ISO dumped you should be able to extract the files with Winrar as it supports ISO.
4. The PSP’s main audio format is the ATRAC3 and ATRAC3Plus on some games. (As of right now there are no available codecs for ATRAC3plus to playback or Convert PSP AT3 files as of my knowledge)
5. Finding the music files for a PSP game is pretty easy depending on your knowledge and common sense. Some files may be displayed openly as .AT3 files, or it can be disguised as other files, but don’t be fooled they are AT3 files, no matter what you see.
Converting open AT3 files
Here i will explain how to convert openly displayed AT3 Files.
1.Download HI-MD Renderer: http://www.megaupload.com/?d=ASPG86M2
2. Open up the program and select batch convert, it will convert all the AT3 files to Wav.
Finding and converting AT3 files
Here is a bit tricky as some UMD’ contain disguised AT3 music files.
1. The first trick that they use is archiving the files in an unknown or known format, Thats what Novasoft extractor 2.4 is for, Search the archive with that program and it will find multiuple wav files, BAM!! those are it. Thats another little way they disguise it as ordinary wav files, which are actually ATRAC wav files., One way you can listen to them is go to free-codecs.com and install the ATRAC3 codec and they should play right away. No if you want to convert them use the HI-MD renderer program and be sure to rename the Wav extension to AT3.
2. The second trick that they use is the same as above but instead of archving all the files in an archive, they archive each individual file in an archive., Use the same method above to extract the wav files.
3. Two things to remember, The main Audio format is ATRAC3 or ATRAC3plus, they are either archive and disguised as wav files that arte archived or hidden in some way, they are also displayed easily as AT3, either way you should be fine.
4. As for ATRAC3plus i have no idea how to convert those. i think splinter cell essentials uses ATRAC3plus disguised as those damn SS0 files which im yearning to convert. Damn ubisoft.
Well thats it or the tutorial, sorry it took so long.
If you have any comments/recommendations or addons, feel free to post.
Apparently there were smaller MUS files inside the big one. What you have to do is use the novasoft extractor 2.4 program and extract those mus files, then use a file renamer to change the extensions to ASF, run the extract music bat and you wil get multiple wav files, then use a wav joiner program to join the wavs together to your liking.
Apparently there were smaller MUS files inside the big one. What you have to do is use the novasoft extractor 2.4 program and extract those mus files, then use a file renamer to change the extensions to ASF, run the extract music bat and you wil get multiple wav files, then use a wav joiner program to join the wavs together to your liking.
Okay, I got NovaSoft 2.4 but this thing ain’t working for me at all, I go to extract and all it does is create a replica file in my output directory. There’s no multiple .mus files within it. Can you give me a walk through in case I did something wrong?
Okay, I got the serial generator, but Extractor doesn’t respond when I input. It doesn’t give any affirmative message or anything.
Nevermind, I got it registered now.
Okay, I’m still getting the same problems still. The duplicate .mus file keeps getting made. What did you do? EAMUS and Doom MUS are both checked.
Jesus, It’s a fight to the finish…
Make sure to delete this big mus file. When you are done with that mus file, move to the next one assuming how many BIG mus files you have.
Make sure to delete this big mus file. When you are done with that mus file, move to the next one assuming how many BIG mus files you have.
I have renamed them, I followed that step. But whenever I run the Extractor bat, it stays open for a split second and closes. No wav files are made.
The Bigger .mus file is also deleted and I’m still getting the problem here.
Also make sure the sx.exe is in the directory also. it is part of the Extract musc.bat.
Also make sure the sx.exe is in the directory also. it is part of the Extract musc.bat.
I’ll write it.
Extract Music.bat
Music 0001.asf
Music 0002.asf
Music 0003.asf
sx.exe
That’s all.
0001 is 2.9 mb
2 and 3 are 1.3 mb
2 and 3 are 1.3 mb
Okay, Write down the folder structure of your BF Modern combat Mus file directory.
Do you have MSN so we can talk easier?
Whats your MSN name?
Mine is xroc88
How would I do that, brassmonkey? I don’t have a DVD-ROM drive.
Hope that helps.
I’m thinking placing it my PC’s DVD drive and using some extracting program, but I don’t know what.
Again, just asking for a free, simple and easy to use program to rip music from those 3 emulator consoles. Maybe then I won’t always have to come here and feel like I’m robbing people…
Thank You.
-ShaqZero- Hope I don’t sound too eccentric.
I am also interested in this.
I heard that you have to HEX them to put in a proper header, im not sure. The only knowledge i know is they are some kind of OGG format, but when i change them to ogg and play them in winamp, it dosn’t work. So if anybody experienced in ripping these files please speak up.
I asked the peiople at GFF but they are to stubborn to answer.
The main files that im trying to convert are from either Splinter cell Double agent or GRAW 1 and 2 for xbox360.
I need this too! I tried to rip the music with several programs, but nothing…
Please help us!!!!
also, titanic adventure out of time is also a request of mine. apparently the audio is in .TRK format if any1 knows what do do, could you help me with either of these.
I’m thinking placing it my PC’s DVD drive and using some extracting program, but I don’t know what.
Wii games are encrypted, and both GCN and Wii games are read in the opposite direction by the system’s optical drive than a normal DVD is read by a DVD-ROM drive.
In other words, you’re SOL for now. Sorry. 🙁
How can I rip images from PS2 games (like: God Hand, Deat Down, etc.)?
I’m trying to rip from MGS2. The files are .dats & ive been trying to rip it using PSound?
Any suggestions?
As I said in here: http://forums.ffshrine.org/showthread.php?p=890943&highlight=mus+files#post890943
I’m looking for a way to convert .mus files for the X360 version of Skate. .
In the /music folder, there are 6 files:
game.mpf 28kb
Game_Stream.mus 22mb
ipod.mpf 44kb
Ipod_Stream.mus 285mb
world.mpf 32kb
World_Stream.mus 474mb
MPF files seem to act like cue files, since they are always much lighter than their MUS conterpart…
I tried using novasoft extractor registered, but it does not find anything in those damn’ .mus files… :/
I tried renaming *.mus to *.asf which didn’t work either…
So Skate might have a new .mus format, or I may be a total idiot 😉
Either way, I’d be happy if anyone helped me out… Of course I would then properly tag and release the OST right afterwards 🙂
For a quick reference, here are the 3 .mpf files and the lighest of the 3 .mus files so that anyone wanting to try may have a look…
http://corrosif.free.fr/ffshrine/ffshrine.rar
Thanks in advance… 🙂
There are 2 other .mus files (which are slightly larger, btw, which might mean the game OST is in one of these), if you want me to upload them somewhere so that you can explore and experiment a bit more, please don’t hesitate to ask.
Keep me updated 🙂
damn. i dunno what else to do?
How would I do that, brassmonkey? I don’t have a DVD-ROM drive.
What’s up, students?! The Prop back for a few things:
1. Just to say hi everyone and sorry for not replying much or anything and there are reasons for it:
a. When you do a lot in the real world you tend to get too tired to use you computer for long.
b. I’m a net surfer by trade and I have ALOT of favorite sites I check up everyday before checking up on my class. My bookmarks are a mess (I need to clean them some day).
c. I recently brought a XBox 360 from somebody for $180 bucks, but this is a repaired core system and he pawn everything else so it’s a pain to get parts for it (but it works great and I LOVE it).
d. Advange hobbies and all that.
2. To this reply above, TeknoBlade, when I said PSX games as music CDs, you can play them on a CD player or a stereo, a DVD player. It all just trying them one by one and if one works you can use a CD to MP3 software to get them off and you can still use kmc_1991’s method when some of them don’t work. If I sound harsh, I’m sorry but I wouldn’t be much of a prof if I wasn’t teaching would I?
3. I saw somebody voted on this thread many thanks for that. Hope I get many more.
4. Saw on the thread that Music_Lord would post a line-in rip guide soon. Go for it.
5. The next lesson runs into line-in ripping (sort of). This type of would be label to a last resort method because you may have buy things to make it work and some people may not have the time nor the money to try it. It’s still a method nonetheless so the lesson is to post what would you consider to be a last resort method in game music ripping.
6. I guess that it but to say expect that even know I post back as much on this thread, I do check up on it and I like to say thanks to making this a thread everybody can used again and again for help. Until then Prop. Brassmonkey out!
Failed to create omgsource filter. HIMDrenderer could not find the required DLL to load the source file. Please make sure you have the latest version of SonicStage installed.
I even get this error on my other computer that has SonicStage. Does anyone know what’s causing this?
EDIT: Nevermind, I just needed to change a setting.
Damn, I love that music so much, especially those XXXChange sounds… :/
3. I saw somebody voted on this thread many thanks for that. Hope I get many more.
😉
I’m using Audacity to rip the music, though it comes out sounding a bit muddy. Is there a setting that helps fix that, or is it inevitable since I’m using line in? If that doesn’t work, is the another method of hooking a system to a PC?
I have a cord with one side labeled "Audio-In", and the other two sides have the ‘Headphone’ and ‘Microphone’ symbols. What should I do to rip? I’m using Windows XP.
no offense, my friend, but that one is not pro, that is l a m e. like recording it with a dictaphone. over and out…
what program can i use?
Use MFAudio player for adpcm streams its free.
I am following the classroom and I manage to rip something like King of Fighters Music with PSXMC. Also, I have posted the information bellow in another thread but dont get good answers.
So I need help. I am trying to rip a old PSX game that is Grandia. But I simply dont found any XA type file. Well I am a newbie on this thing but I am trying hard.
This is the files that I find in those folders. I would like some explanation about what is music file in this CD. What program should I use? What is the audio file in this thing?
MAIN FOLDER
– BATLE.BIN
– DUMMY.DAT
– FIELD.BIN
– 13 FILES *.STR (this was video, I managed to rip using psxmc)
– MOVIE.EXE
– SLPS_021.25
– SYSTEM
BATLE (folder) – inside have:
– 71 files *.BBG
– 02 files *.DAT
– 67 files *.BIN
– 01 file *.IDX
BIN (folder) – inside have:
– 04 files *.BIN
– 02 files *.DAT
– 01 file called TITLE.EXE
FIELD (folder) – inside have:
– 06 files *.ADD
– 09 files *.BIN
– 14 files *.CPD
– 35 files *.DAT
– 01 file *.IDX
– 220 files *.MDP (I think that this is the music)
– 01 file *.STZ
– 28 files *.VAB
Is there a program that works best for XMA files?
Ok you will need the following things too pull this off.
HARDWARE
1.tv
2.Video Game console
3.Computer
4.At least one stereo to stereo chord….IT should be female on one end..to except a stereo plug(phono) and male on the other end…Like this http://www.radioshack.com/product/index.jsp?productId=2427988&cp=2032058.2032228.2032249&pg=1&retainProdsInSession=1&numProdsPerPage=100&parentPage=family
5)Now you will need some kind of adapter to plug into your ""line in" on your computer, I’m not much of a computer guy so I don’t know if on all computer that the line in is a 1/8 headphone style jack…so your going to have to figure that out….lets say it is…then you will need an adapter that has two female holes that except stereo plugs( one red, One white) and converts that to a headphone 1/8 size plug.
SOFTWARE.
1)Some kind of recording software…I use Audacity..it works fine and it is free
PART 2 Coming soon
sorry bro, but let’s see some pro music hacking stuff. in-line rip is bullshit. it recalls back the old times when my eldest bro got a tape dub of a vinyl by microphoning it, so when nanny finished the hard stuff in the loo, the noise made its way to the recording. wowsers.
so… how can we hack the music from the original DVD’s or the iso files?
so… how can we hack the music from the original DVD’s or the iso files?
That’s not all ways possible so some times you have got to go old school…now, with the right method and equipment you can make an in-line rip that sound all most as good.
How do you do that?
It has a nice simple interface and can output directly to Ogg Vorbis/Wave/Monkey’s Audio, and for mp3 you need to download the lame encoder dll separately.
And for free audio editors I prefer wavosaur: http://www.wavosaur.com/
It supports VST plugins, ASIO and mp3 without having to download separate addons.
thanks
I’ve got a quick question.
I’ve been trying to rip the music from a certain PSX .bin using PSXMC. The game in question is Strider 1.
Now when I open it up, it only shows about ten sound files, and these include the voice clips. BUT, the game has many more tunes, 23 alone on the sound test, plus an additional 10 remixed tracks.
Why won’t all these songs show up? What am I doing wrong and what could I do to fix it?
Thank you!
I’m looking to rip the music from Grabbed by the Ghoulies for the Xbox and I really don’t know where to start. If I remember correctly from a previous rip I did, I’ll need to download an image of the game from somewhere and dive into that rather than reading it directly from the game disc itself. Is this right? If so, what kinds of software should I use?
The Next rip is a PSX game "BUBSY 3D", I found the XA folder which is spose to have the music files as well. The problem is their not in the XA folder, and I’ve used every program "PSxMC, PSound, XA2WAV (Don’t Know the commands), Mumbly PSX Audio Tools, & STR Converter to try to decode them, but no use. Can someone give me idea on where and how to rip the game music, It will be of much of help getting done faster.
The final rip is the PS2 game "Jet Li’s Rise to Honor", I have some of the music right here, but I’m trying to complete the soundtrack by extracting the music files called "VPK and are there other music formats? to the PS2". I’ve used Cube Media Player 2, & MFsound, and they work, but I need the right frequences for them to sound right.
I don’t really know if this is the right thread for this, so here goes nothing!
I’m trying to rip the soundtrack of a PS2 game, Zombie Hunters 2/The Oneechanpon.
I already extracted the folder to my computer, the files are all of XAG extension. From what I, a complete novice in these matters, could find, the appropriate and apparently only program for XAG files is MFAudio.
After much fruitless effort trying different interleave settings, I still haven’t managed to get the files to play properly.
With that said, any of you gentlemen, or madams, care to give me a hand in this whole MFAudio shenanigans?
Much thanks in advance.
I know this is a moot question, since if it could be done it would have been done by now.
Ripping music from the Legend of Dragoon. All that is found are sound effects. Where is that music encoded?
Does anybody know how to rip music compressed in *.jar files ( mobile phone games )? I’ve been trying this for several days already, and still no results.
PS. I’ve also tried Nova Extractor.
EDIT -> How dumb of me. -_-
I just had to decompile it with a java decompiler, of course. Then I scanned all the extracted files with nova extractor, and voil�, there were the midi files. ^^
Legend of the Dragoon uses sequenced music I believe. Grab the PSF set here (http://tinyurl.com/5d3r6s).
Try the vgmstream (http://sourceforge.net/projects/vgmstream) winamp plugin. It may work, but from the readme, it seems the ADP extension is native to the GameCube. So try changing the file extensions to .wav or .raw if it doesn’t work with the .adp extension.
The Next rip is a PSX game "BUBSY 3D", I found the XA folder which is spose to have the music files as well. The problem is their not in the XA folder, and I’ve used every program "PSxMC, PSound, XA2WAV (Don’t Know the commands), Mumbly PSX Audio Tools, & STR Converter to try to decode them, but no use. Can someone give me idea on where and how to rip the game music, It will be of much of help getting done faster.
I may be wrong but give ISO buster or MagicISO a try and then use the above plugin. I think one of those works well with XA, but the other doesn’t, so try both.
The final rip is the PS2 game "Jet Li’s Rise to Honor", I have some of the music right here, but I’m trying to complete the soundtrack by extracting the music files called "VPK and are there other music formats? to the PS2". I’ve used Cube Media Player 2, & MFsound, and they work, but I need the right frequences for them to sound right.
Try the above plugin, it should handle VPK.
VGMTrans can do this. Unfortunately I don’t have the link and it’s Win only.
You can also try to rip the file into a 2SF file. The ripkit can be found here (http://tinyurl.com/5h4rja). Information on playback can be found via Google.
thanks
in_cube can play some .wad files. Find it here (http://tinyurl.com/5p58mh).
If they are from an older "Doom-like" game, maybe one of these editors (http://tinyurl.com/63p7fq) can help?
Project64 actually has a built-in recorder, last I checked
Also, does anyone know how to extract the music from Rayman 2 (.apm and .bnm, possibly .sna)?
You can just put your media player on loop(If it can) then get Polderbits to do the rest.
That program could cut, fade=) and even do line-in ripping too!
And it even comes with a editor(Just in case if you want to go back and fix something)
But, theres a trail on it(Like most programs out there)The trail lasts for two weeks.
Mine has expired a long time ago…..I miss it!
But I’m actually more interested in getting the source files. Is there a particular software made for this, I hear people talking about source files in SSBB and MarioKart Wii, but how do you get to those?
I surmise, if I wanted to audio rip NES, SNES, and GEN games through emulators, I could, but I have way too many roms to bother with. And I’ll only rip a game I’ve played, no sense in going to record something of which I don’t actually intend playing.
Check out the readme. There are 3 additional DLL files that need to be put into the winamp directory.
Try here (http://tinyurl.com/572lsv).
Thank you.
@orangec
I highly doubt that you still need this.
But
The ARC files can be opened with Stuffit Micro or WinAce or PeaZip. I recommend WinAce.
And no updates on how to rip the new EA format, huh?
I’ve tried Audacity, but no luck. Is there a certain way of setting up Audacity that can make this possible?
Is there some other software or programs that can do this?
Like myself. Then you have to make a $10 purchase to be able to rip in mp3. It sucks, but the software works really well.
Audacity is hard to figure out, but when you get it to work, it works pretty decently. Then again, it’s open source.
Could someone walk me through it on extracting the music out?
Could someone walk me through it on extracting the music out?
piratesgood give the solution above 😉
The ARC files can be opened with Stuffit Micro or WinAce or PeaZip. I recommend WinAce.
If you have any problem please tell me =)
This is kinda tiny even for a midi file.
Have you tried vgmstream, I think it will be able to convert them.
Anyway from which game are they extracted ?
I haven’t tried vgmstream, but I will when I get home! Thanks for the suggestion. Yeah, they are really small files… They were included with a set of flacs I got for the game in a folder called "unknown format" so maybe I’m beating a dead horse.
What are mus files?
In Jak 1
I have some xa tools (bgm2wav, xaex, xa2wav, xaplay) but none works. Classic tool like PSMplay says file format in unsupported. I found some step-by-step guide (http://forums.ngemu.com/open-discussion/41195-psx-music-ripper.html) but a single result is WAV containing just silence! I got it trying to process that XA file with bgm2wav
First up: Battlestar Galactica (2007) for the pc.
Determining the location of the music seems pretty straightforward, as they appear to be located in a single directory (Sound). The contents are:
SoundReg.gm
BSG1.xgs
SoundBank.xsb
Music.xwb
Sound.xwb
Trolling through google indicates that the Music file needs to be decompressed and separated, possibly using the SoundBank file as a guide. I then accumulated almost every program I can steal that deals with xwb files with poor results. They are as follows:
ADPCM Player v1.44h – Music and sound files cause brief (about a second) of activity on the task bar but otherwise no effect.
EATraxXWBExtractor – As above, causes activity for a fraction of a second before leaving no effect. Under file name is indicated, "There are no items to show in this view."
EkszBox-ABX v2.0 – For each, says no compatible format, then 1 file found. It produces no other information or options from this point.
Unxwb – Will not run. I’ve downloaded three versions. Most appear on screen for an instant before closing. 1 indicates that it is performing an illegal operation, and must close.
vgmstream – Will not run. It is unable to find a particular dll. I have downloaded this file, but was only told to ‘put them in a directory that Windows can find.’ I put them in winamp plugins, which is where I put the primary dll that came with the program was required to go.
XBOXST97 – Requires that the source material is on a physical xbox that you have wired your computer into. It seems to have no capacity to deal with xwb files not actually on an xbox.
xSEX – Extracts files through the accompanying SoundBank file. Galactica has one, but does xSEX describes it as an invalid xbox file.
XWB Extractor 11 – Identifies 244 wav and pcm files with sizes from 0 bits to over 4 gigs. Total size of extraction from this 13 meg source file is several hundred gigs. Sample extraction of both pcm and wav file indicate that they are gibberish, unrecognizable even by Audacity.
Dragon Unpacker – Could not find the drivers to unpack these files.
Game Extractor identified 4 files in the 13 meg music file and many, many more in the much smaller sound file. However, it provides virtually no information (at least none that I understand,) or a means to convert them into, well, anything. There is a pay version, but elements of the payment interface gave me pause.
So. I am unsure how to proceed. Any advice would be welcome.
JonC
Towav – Will not run. Upon activation, immediately closes.
JonC
It worked. I think.
The 13 meg music file opened into 4 music files averaging 10 meg and a minute duration each. Is this normal for a PC game? (From what I’ve seen, other games tend to have many more files much longer in duration.) The SoundReg file also identifies 4 music files called; Theme, Skirmish, Firefight and Domination. (I’m just not sure which is which.)
They have an appropriately faux McCreary feel to them.
I also extracted the Sound file which produced 53 generally smaller files. Looking through both SoundReg and SoundBank, they generally agree to be hits, flybys, button pushes and the like. (The alarm klaxon is just like the one on the show.) However, it lists human voices (countdowns,) which didn’t seem to have been extracted, nor found anywhere else, as well as a fifth music track. I have no idea what that is.
Does this sound like I’ve found all I’m likely to get? Would an xbox copy of the game likely to have more music?
Thank you again for the help so far,
JonC
Man two year old post, but since no one has replied to it I guess I will.
Brassmonkey, in case you don’t know or haven’t done it yet, DOSBox now has an inbuilt wav dump. Even if in game the audio skips when you play it back it sounds exactly as it should.
Also, I’m working on Rayman 2 – The Great Escape. Ubisoft audio is a bitch trying to find out what the original music files are.
EDIT: Found a converter someone made. Works excellent.
It worked. I think.
The 13 meg music file opened into 4 music files averaging 10 meg and a minute duration each. Is this normal for a PC game? (From what I’ve seen, other games tend to have many more files much longer in duration.) The SoundReg file also identifies 4 music files called; Theme, Skirmish, Firefight and Domination. (I’m just not sure which is which.)
They have an appropriately faux McCreary feel to them.
I also extracted the Sound file which produced 53 generally smaller files. Looking through both SoundReg and SoundBank, they generally agree to be hits, flybys, button pushes and the like. (The alarm klaxon is just like the one on the show.) However, it lists human voices (countdowns,) which didn’t seem to have been extracted, nor found anywhere else, as well as a fifth music track. I have no idea what that is.
Does this sound like I’ve found all I’m likely to get? Would an xbox copy of the game likely to have more music?
Thank you again for the help so far,
JonC
those similar files with the same time frame are interactive segments.
Does that mean I have not found all of the game music?
My first pass on the Galactica PC game (http://www.sendspace.com/file/4fbido). The track titles are tentative. Obviously, anyone more familiar with the game can tell me if the designations are wrong, or if I am missing anything. (I still haven’t been able to get the program run on my computer.)
I look forward to any comments or criticism,
JonC
I have read that the primary source for music would be in the data.cab files. The version I have has two, data1.cab and data2.cab. Unfortunately, while I have been able to open other .cab files included with the game, these two keep coming back as corrupted. Is this normal? Is it genuinely corrupted? Is there some other way i should be checking it?
Thank you,
JonC
Let me correct that. I have the Xbox 360 version. Otherwise, the problem remains the same.
hope someone can help =D
I’ve tried Audacity, but no luck. Is there a certain way of setting up Audacity that can make this possible?
Is there some other software or programs that can do this?
I got the original soundtrack of a specific game from the internet, but the tracks have bad quality sound and very short length. Inspired by Jessie’s work and willing to solve this problem, I’ve decided to learn how to rip music, since I have the CD of the game’s PC version and plenty of spare time.
I’m also interested in finding a way to rip music from the game by recording the audio while playing, so that I can achieve better quality and make some loops. I downloaded Audacity to do this, but my inexperience is a big hindrance.
Can someone teach us the basics to configure the program correctly? Could you guys give us some tips on how to make loops and record good quality sound? It would be much appreciated not only by me, but by a lot of people.
Thanks in advance, and sorry for any spelling mistakes! 🙂
Brassmonkey, in case you don’t know or haven’t done it yet, DOSBox now has an inbuilt wav dump. Even if in game the audio skips when you play it back it sounds exactly as it should.
Also, I’m working on Rayman 2 – The Great Escape. Ubisoft audio is a bitch trying to find out what the original music files are.
EDIT: Found a converter someone made. Works excellent.
Thanks for this man but if I asked, how does this inbuilt wav dump in DOSBos work and how to use it if anybody else can help me with this that would be nice too. Thanks.
Pressing CTRL-F6 will start/stop recording sound output to a wave file. The wave file is placed in the capture folder.
Remember this is similar to recording through line-in so make sure that no SFX are heard.
In case you’re using Windows 7, the capture folder is located in "C:\Users\(username)\AppData\Local\DOSBox\capture.
Otherwise the capture folder should be in the DOSBOX install folder unless you changed it in the config file.
I’ve been attempting to rip music from the PSP game God Eater (I know there’s a soundtrack out) with your guide on page 2. I extracted many .WAV files before reaching this thread using AllMediaGrabber, and I suppose they are hidden atrac3 files since they dont open in a media player. After using HiMdRenderer on one random .at3 file that wasn’t hidden, I tried renaming the .WAV’s as .at3 and converting them with HiMdRenderer. Unfortunately the files never appear in the browse function by simply adding the .at3 to the end. Is there any advice for a problem like this? Thanks in advance.
Audacity’s recording won’t work, because the drivers are nonexistent in Win7 for line-in ‘what you hear’ recording. All Audacity is able to do, is record from the built in microphone on my PC, and that in turn records everything, and the output sounds like it was recorded from a microphone, with background noise and everything. I tried line-in, and that just didn’t work at all.
So, does anyone have any potential answers to this question?
What audio drivers are you running now?
My PC has a built in stereo microphone that doesn’t need an external microphone to provide audio feedback. I also think that that’s getting in the way.
My PC has a built in stereo microphone that doesn’t need an external microphone to provide audio feedback. I also think that that’s getting in the way.
This is what’s known as line-in ripping.
Open up your Realtek HD Audio Manager. In the top right hand corner, there should be some text saying "Device Advanced Settings". Click that and a new window should pop up. Select the radio button "Separate all input jacks as independent input devices." and click OK.
Afterwards, go to your volume control settings and then click the Recording tab. There should now be more inputs for you to select from. One of them is labelled "Stereo Mix". This is also known as "What U Hear" from Vista. Enable that and you can now record from your speakers again.
As for recording software, Audacity should be able to record from the Stereo Mix by going to "Edit > Preferences > Audio I/O".
for me, i use wavepad found at nch.com.au to edit my files on. its a great program for it. even downgrading it to the free version works well too. as for rippin, im still a novice. any tips on how to rip any game boy/game boy color/game boy advance and sega genesis music without havin to play through the entire game?
For Sega Mega Drive, there’s a good guide from Project 2612 found here (http://project2612.org/tutorial/).
As for Game Boy Colour / Advance I’m not entirely too sure.
Please and thank you.
It really seems like a bastard to get actual game rips from the actual disc itself.
Just out of curiosity how was that DeadRising 2 game rip made? That is really well done and great quality.
First make sure you have the ATRAC3 codec installed from free-codecs.com
Now go into Winamp preferences and go to input plugins, choose the ‘Nullsoft Directshow Decoder (in_dshow.dll)’ and click configure and under file association add ;AT3 to the end of the list then click ok.
Now restart Winamp and you should now be able to playback ATRAC3 (*.at3) files directly in Winamp or use the disk writer output to convert the music into what ever format you want.
After i extract files from nfs the run(ChunksAudio)using quick bms script,i demux files result using Ea Multi Xma.I do that but Ea multi xma tool demux partial files and missing more parts from song(drums,quitar,bass etc)From some files after demux result 3,2 or nothing segments(0AB21015BC9FB7A0549BEDD01542BE70_stream1 or stream2 or 3).I know there is my missing segments.Help me please.
When i try demux some files,he do nothing.Just skip…
I am wondering what can i do?
Look example here:
Demux.rar (http://www.mediafire.com/?815cuyteob183jm)