Brief Final Fantasy X Interview
This was a brief excerpt from an interview in Famitsu magazine before
the release of Final Fantasy X. The full interview is not available.
Interviewer: The battle scenes have not been released yet. What
will the battle be like?
Tsuchida: Like, "Did you get rid of that!?"
Kitase: Kinda like, "Tsuchida finally did it!!" (Laughs)
Interviewer: That big of a difference!?
Tsuchida: I got to change around the direction and system pretty
freely. I sort of think that my personal likes are reflected a bit too
much, though. I wonder if I'm going to be singled out for this. (Laughs)
Interviewer: (Laughs) Well, it is FF, so I think the users are
probably expecting and hoping for changes.
Tsuchida: For example, the transition of stories and battles will
be much smoother. In one part of the game, the event scenes directly become
the battle scene. The enemies appear on the 3D field, and you can immediately
start inputting commands.
Interviewer: Will there be a command window during battle?
Tsuchida: That is definitely still in there.
Interviewer: What about changes to the system aspects?
Tsuchida: The basics are the same, but things like rules have
Interviewer: Wait, are you saying something like it's no longer
The Whole Team: Woah!!! (Laughs)
Kitase: Tsuchida, as a policy, does not like systems where user's
decision-making speed affects the outcome of the battle...he likes strategy-oriented
Thanks to Gamers.com
for the transcript.