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My name is me frog, and I've written a lot of FAQs for GameFAQs. Most of them have been in-depth FAQs, and this is my first RPG and Final Fantasy FAQ. After a long while, Square has come back to Nintendo! This guide, while it seems short, will actually finish as a very large guide. There aren't many chapters, but the important ones cover many, many aspects of the game. The GAME INFORMATION section will tell you the game data, the story, the races, the people you meet, the types of gameplay, and many more small things. The CONTROLS section will tell you all the controls during battle, a menu, gameplay, and misc. The WALKTHROUGH will help you how to get through the game, as well as telling you how to beat all 300 missions. The CONTACT section will explain how I can be reached, and what you can and can't send me. The CREDITS/LEGAL section will complement the people worth mentioning here, and the legal information about what you can do with this guide. The two big sections are the GAME INFORMATION and the WALKTHROUGH section. Because they are so big, it can be difficult finding things. That's why I suggest you use your computers FIND option to jump straight to the thing you need. Say for example, you need to find information on mission 106. Just type in MISSION 106 and you are right there! Remember if I have not covered a mission/game aspect, you will not be able to find anything. +====--------------------------------------------------------------====+ | (02) GAME INFORMATION | +====--------------------------------------------------------------====+ This part tells you pretty much the main aspects of the game. ********* GAME DATA: ********* Developed by: Square-Eni Release date in North America: September 9, 2003 Number of players: 1-2 Genre: Fantasy, RPG, Strategy Rated E for Mild Violence and Alcohol Reference Estimated number of play hours: 165+ The multiplayer requires one Game Pak per player and a Game Boy Advance link cable. ***** STORY: ***** This story is about a boy named Marche who moves to a town called St. Ivalice. He has had a bad past, and he tries to adjust to his new life. He makes two new friends: Mewt, who is a mature boy, although picked on a lot, and Ritz, a student who has a strong-willed nature which has made her an unpopular girl at school. They call themselves friends, even though they know nothing about each other. One day, Marche and his friends discover a strange book. When they opened it, their town changed completely. Mewt and Ritz and Marche all enjoy the new place, but they are unsure whether they want to go back to their old town or live in their new one... THE MAGIC BOOK NOTE: This section was taken from the back of the Final Fantasy Tactics Advance Instruction Booklet. Long before Noah built his ark, there were tales of an ancient land named Kiltia, which is a world where swords and sorcery reigned. Its learning and power were swept away in the great flood, but one clue to its secrets remained: an ancient book known as the Gran Grimoire, hidden in darkness by the powers that once were. It is not certain how many copies of the book still exist, but it is said that whoever should hold one holds the power to change the world. Many lived out their days searching the world for surviving copies, but none were ever found. It was an illusion, they said. A myth... but one worth dying for. ********** CHARACTERS ********** MARCHE RADIUJU Marche is the main character in Final Fantasy TA. The game starts right after he moves in to St. Ivalice. They left their old home because Marche's parent's divorce finally settled after years so they were forced to leave their home. Also, Marche's little brother, Doned, has an illness he was born with and it became worse. Everyone though moving to the country would help it. Marche must master the art of war if he ever wants to change Ivalice back to the way it was... MEWT RANDELL Mewt is another main character in the game. He is very shy and odd, and he always carries a teddy bear given to him by his mother. His shyness and strangeness has led to him be picked on by bullies at school. When Mewt's mother died, his father lost all confidence and started having some difficulties at work, and the passing of his mother and the results of his father's poor work has only caused Mewt to get even shyer. Mewt is the one who discovered the strange book and everything changed when he opened it... RITZ MALBEUR The classmate of Marche and Mewt. Ritz is tough and outspoken, unlike Marche and Mewt, and she is very smart and athletic. He spirit and sense of right and wrong has caused her to become very unpopular at school though. Ritz also has a secret... a secret that bothers her more than anything else in the world. Marche cannot find Ritz when Ivalice is transformed... MONTBLANC A moogle boy who saves Marche. When Marche first arrives in the transformed Ivalice, he gets into a bad situation with a bagnaa, and Montblanc comes to his rescue. He helps him around Ivalice and shows Marche his clan, which he lets Marche join. Montblanc is a very good companion and friend to Marche... BABUS Babus is Mewt's attendant who swears to protect Mewt. He and Marche run into each other quite a bit over the course of the game, but then Babus changes his ways during the end... JUDGEMASTER CID Father of Mewt, Cid lost all hope when his wife died. In the land of Ivalice, however, he is the Judgemaster, and is a good father to Mewt. He is against Marche, but when he and Marche witness something very odd, Cid's opinion's about Marche change... but are they positive opinions, or negatives? LLEDNAR You'll be introduced to Llednar about a third into the main storyline, and meet him and two-thirds in. Llednar seems to be invincible, and his past is hidden. Who is he? Only three others know... QUEEN REMDI Remdi Randell died in the real world, but in the land of Ivalice, she is the queen. Mewt calls to her whenever he is upset, and she'll always comfort her. She opposes anyone who does something against Mewt, and that gives her negative feelings to Marche and his friends... NONO Montblanc's little brother, Nono got is Airship wrecked by an evil clan. When Marche gets Nono's airship back, he turns it into a merchant ship for trading goods. SHARA Ritz's friend. Like Montblanc helped Marche, Shara helped Ritz when she arrived in the land of Ivalice. She is a veria who is kind to Marche, although she'll go along with whatever Ritz does. EZEL Ezel is a brilliant Nu Mou who invents the law and antilaw cards, which become of a great service to you. After you get Ezel out of a tight situation, you will be able to visit his secret shop of cards. Ezel plays an important part in Marche's plan to change back Ivalice. ********** RACES/JOBS ********** HUMAN RACE: Most common race found in the city of Ivalice. Their stats are well balanced, and they have a lot of jobs that you can choose from. HUMAN JOBS: Soldier, Thief, White Mage, Black Mage, Hunter, Blue Mage, Archer, Illusionist, Fighter, Palidin, Ninja VIERA: These long-eared girls are hunters with very good hearing. They are fast, and they can also handle monsters that are summoned. They have good agility, and that is what their jobs are based on. VIERA JOBS: Archer, Fencer, White Mage, Summoner, Assasin, Sniper, Red Mage, Elementalist MOOGLES: Moogles are somewhat of a combination of a fairy and a bunny. They are small and their jobs are based on their special talents which are... MOGGLE JOBS: Thief, Black Mage, Time Mage, Animist, Gadgetter, Mog knight, Gunner, Juggler NU MOU: Nu Mous look like elders with long ears and a tail. They are respected by everybody, and because they don't enjoy fighting, their jobs are based on the arts of magic. NU MOU JOBS: Beastmaster, Morpher, Alchemist, Sage, White Mage, Black Mage, Illusionist, Time Mage BANGAA: While they look like lizards, calling them that offends them. They enjoy battles and are very touch. They are the strongest race also, and is a good choice in a touch battle. BANGAA JOBS: White Monk, Warrior, Gladiator, Defender, Templar, Bishop, Dragoon. ******** MISSIONS ******** Missions are pretty much the main point of the game. You can find 300 missions, and this guide will tell you how to defeat all of them. But what are they, and how do you do them? There are four types of missions: Regular, Encounter, Free- Area, and Non-battle. REGULAR missions are marked with a little sword and you mostly go through a little area/dungeon/etc. and then fight a "boss" battle at the end of them. These missions are really the game's core, since it allows the story to proceed. ENCOUNTER missions are marked with a little blue enemy. The majority of these involve battles although you can sometimes avoid one. FREE-AREA missions with a little white flag and usually don't have battle. They require you to go to a certain place or area or to deploy a unit. NON-BATTLE missions have a little white scroll and they require you to send out a unit on a mission. Once the mission is completed, the unit will report back. If a certain unit was sent under certain mission requirements, the mission might fail. When you send out a unit, you may not have them join you in other missions/battles/etc. To receive a mission, go to the pubs across Ivalice. Go to the pubmaster and select "missions" and you'll bring up a list of missions you can do. When you select a mission, you must pay an information fee. REMEMBER: If you ignore a mission for a while, it'll be classified as a fail. When you complete a mission, you can earn gil, items, and exp. ******************** UNITS AND THEIR JOBS ******************** Completing a mission can get you a new unit, although it doesn't get you one every time. You can choose to accept or not accept the unit. Accept them and they'll join your clan. Rejecting them means they'll leave. The races and jobs of a unit are random every time, and their is no trick I have discovered for getting a new one. To also get a new unit that isn't random, you must complete a SPECIFIC battle or mission that usually has to do with the game's story. If a unit has good jobs, it is a good idea to choose them while if you have multiple units of that race or the unit has some bad jobs, I suggest not selecting them. You are allowed to have up to _24_ units. JOBS Each unit has jobs that have their own unique abilities and different abilities that the unit can learn. It is a little like the Class system in Golden Sun. You can change your job in the menu whenever you want and only certain jobs are available when you first receive a unit. To learn a new job you must have the required equipment. *************** LAWS OF IVALICE *************** There are laws of combat in Ivalice (you'll learn about them after your first battle) that you must obey or risk being sent to jail. Laws are different each day and you should follow them closely or you might have to force out some gil to restore a unit sent to jail. There is a JUDGE that watches each battle and hands out RED and YELLOW cards to your units if you break a law. The YELLOW cards aren't as bad as the red ones. If you break a law to help yourself or damage an enemy, you'll receive a yellow card from the judge. Yellow cards lower stats and to release them, you must go to a prison, pay to have your unit LOCKED UP, fight a few battles, and then your unit will not have the card. RED cards are a pain. If you break the law a couple of times or if you KO an enemy by breaking the law, the judge will give a red card to you and the unit will be sent to jail. If MARCHE is locked up, your whole unit will have to wait for him, and this can cause problems because you can miss certain important things. PRISON Prison is where your units are sent when you are locked up. There are three options in prison: RELEASE: You must pay a VERY LARGE amount of gil to release a unit locked up. I suggest you do this with every unit because you'll want them all for big battles. PARDON: You can get your units a pardon. This means you pay for them to be locked up if they have a yellow card and then you'll have to wait several days or fight several battles before they have their card removed. LEAVE: You can leave the prison. *********** LEVELING UP *********** Leveling up plays a big part in the game. Every time you hit an enemy, you'll gain a certain amount of experience points. When you hit a certain number, the words "Level Up!" will appear above your character. Leveling up increases all of your characers statistics. If you don't level up, you won't be able to progress throughout the game. The max level you can go to is 50. ><><><><><><><> LEVEL UP TRICK! ><><><><><><><> There is a useful trick to leveling up. First go to the store and buy 99 potions. It should cost you around 4000 gil. Then get into a clan battle. Use a potion on yourself every turn. It will prevent you from dying during the battle, and you get ten experience points each time! You can gain quite a few levels a battle using this method. ***** CLANS ***** A Clan is basically an army made up of units. You can have up to 24 units in your clan, but the max you can bring out into battle is six. At anytime you can have a clan member leave, but you cannot let Marche or Montblanc leave. I suggest using them, since they can grow to be very powerful. Once you clear mission two (Thesis Hunt), you can do clan wars. On the world map, as you walk around, you'll start to see units appearing on the map. The units will walk around and remian on the map for a specific number of days. At the end of a specific number, they'll leave. Meeting these units mean you'll fight a battle, just like normal. You can gain experience, gil, AP, items, and cards this way. *************************** IMPORTANT PLACES IN IVALICE *************************** =-=- PUBS -=-= This is a VERY important place, because it is where you receive missions. You can do the following: RUMORS: Listen to the rumors flying around Ivalice. Pay attention to this, because new rumors can be spread sometimes! MISSIONS: Here is where you select a mission from the available ones. The mission count is 300. QUIT MISSION: You can quit a mission that is in progress by selecting this option. LEAVE: You can leave the pub. =-=-=- PRISON -=-=-= You can release your units here. See the PRISON section for more information. =-=-=-=-=-=- MONSTER BANK -=-=-=-=-=-= The monsters that you capture with the ability "Capture" are sent here. You can raise some monsters at the bank. =-=-= SHOPS -=-=- The shops are useful for buying equipment and items needed throughout your adventure. All things here cost gil, and I suggest you save some gil for emergencies. =-=-=-=-=-= CARD KEEPER -=-=-=-=-=- You can trade "law cards" here to put laws out, or to make some laws null and void. Some cards are better than others, a require a lot of cards to be traded for them. ******* BATTLES ******* Battles are the main thing in the game. You'll fight TONS of them in Final Fantasy and it's good to know what to do when you get in one. Step one: Choose your units. Use the control pad to cycle through the available units and then press the A button when you have chosen one you like to place it onto the battle arena. You may place your unit in any place that is blue. You'll then choose which direction you want it to face. You can choose north, south, east, or west. The max number of units allowed depends on where you are. Step two: Fight. First, you'll see what you need to do to meet the conditions of the battle. Usually it is "Defeat all enemies" but it can vary with each battle. Who goes first depends on the speed stats of a unit. The unit with the highest speed will go first, the unit with the second-highest takes the next turn, etc. If all your unit's HP depletes to zero, you will lose the battle. However, if the enemy's HP depletes to zero, you win! *************** STAT CONDITIONS *************** I will describe the stat conditions in alphabetical order. ADDLE: Unit can't do any actions except for Fight. CURE: The spell Dispel BERSERK: Unit will go on a rage and fight without you making any commands. CURE: magic BLIND: Unit's chance of attacking drops. CURE: Eye Drops or magic CHARM: Unit will be forced to attack allies. CURE: Attack the unit CONFUSE: Unit will take damage from healing magic and using items. CURE: Cureall or magic DOOM: Unit is KOed and cannot perform any type of command. CURE: The spell Dispel DISABLE: Unit can't do anything other than "move" or "wait". CURE: Bandage or magic FROG: Unit can't do any actions except for Fight. CURE: Maiden Kiss IMMOBILIZE: Unit is unable to move. CURE: Bandage or magic PETRIFY: Unit cannot do any action. Having all your units petrified forces you to lose. CURE: Soft POISON: Unit will take damage after every turn. CURE: Antidote SILENCE: Unit cannot use magic. CURE: Echo grass or magic SLEEP: Unit cannot do any action. CURE: Cureall or magic or attack the unit. ************* ABBRIVIATIONS ************* I've gotten several e-mails asking what certrain two letter abbriviations stand for, so I've decided to put in this section. HP Hit points. The number of hit points you have increases with every level you gain. You lose hit points (not for good) by getting hit by a damaging attack. It varies how much HP you lose depending on the defense of your unit and attack of your enemy. If your unit's HP hits zero, then it will be knocked out and will be unable to do ANYTHING. If all of your units lose their HP, the game ends. Some spells can restore HP, like Cure. There are also items like potions that can restore your HP. You can use certain items and spells to revive your character like Pheonix Down, which revives your unit and gives half of its HP back. When a units' HP gets low, it'll kneel down. That is a signal for you to heal that unit if you want it to stay in the battle for a long time. MP Magic power. The majority of your special techniques require you to use magic power. Depending on what job and level your unit starts out with, your unit will have differnt amounts of MP. There are certain attacks that drain MP instead of HP, but you can restore that lost MP with items and special moves. Each time you select a technique, it'll show the amount of MP it costs to use it. If you do it, you'll lose that much HP (for example, the Ninja move Oblivion requires 24 magic power points. So if you don't have 24 MP, you won't be able to use Oblivion). Once your MP hits zero, you won't be able to use any techiques. EXP Experience. Anyone who has played any other Final Fantasy, or basically any other RPG, knows that experience points are vital to your units' success. Each time you attack an enemy a bar at the top of you Game Boy Advance will say something like 20 EXP earned! although the number varies depending on the difference between your level and the enemies' level. When your experience points hit 100, you gain a level. Gaining levels will raise all of your stats, and depending on what job you are currently at, the stats raising will differ. The maximum level is 50. There is a special move that thieves learn which can steal EXP from an enemy, in addition to gaining experience for just using the move. You can also gain experience from using items. JP Judge Points are also important. You'll want to save up as many as possible because you can then summon powerful monsters. You get judge points from three different ways. One, you KO an enemy, which gives you one judge point. Two, you use a recommended ability (the recommended abilities for the day can be found next to the laws of the day) which nets you one judge point. And three, you use the move Steal JP, which a thief can learn. You can use these judge points to do combos and summon totemas. To be able to do a combo, you must first master it. Mythril weapons will give you the combo ability. Combos cost one judge point. To use totemas, you must get to a certain point in the game, and also have ten judge points. Then you can select the option "totema" and you'll use one. Totemas can bring hell to your enemies, but they are expensive so save them for really tough battles. I'll add more as I get more info on things. +====--------------------------------------------------------------====+ | (03) CONTROLS | +====--------------------------------------------------------------====+ This section will describe the controls and actions in battle, on the world map, and in all the other small sections. ****** BATTLE ****** MOVE This is the first option. Selecting it will allow your unit to move. The places your unit can move are shown in the blue panels. Moving next to or behind an enemy deals more damage. ACTION This menu opens the action menu. Selecting fight next will allow your unit to attack. The attack range is green. Select a target, and then press A a couple of times to do the action. WAIT You'll wait for your next turn, which will come quicker. You can select the direction you want to face when you select wait. STATS You can check the stats for your units. BATTLE CONTROLS L BUTTON: Use the shortcuts set under options. R BUTTON: N/A CONTROL PAD: Move the cursor A BUTTON: Choose an action, display unit commands move cursor to current unit location B BUTTON: Cancel a command, show locations of where a unit can move START: Open menu SELECT: Stats switch, display help BEFORE A BATTLE... L BUTTON: Show arena, display enemy stats R BUTTON: Display unit stats, change equipment and abilities CONTROL PAD: Cycle through the available units A BUTTON: Choose command B BUTTON: Cancel command START: Start the battle SELECT: Display current laws ********* WORLD MAP ********* L BUTTON: Display current laws R BUTTON: Disply information on area that is chosen CONTROL PAD: Move cursor CONTROL PAD+B BUTTON: Move cursor fast A BUTTON: Choose command B BUTTON: Cancel command, cancel clan move START: Open menu SELECT: Display help +====--------------------------------------------------------------====+ | (04) WALKTHROUGH | +====--------------------------------------------------------------====+ This section covers the 24 mains story mode missions. It is now complete. SPOILER NOTE! SPOILER NOTE! SPOILER NOTE! This guide will explain all cinemas as they appear. Some of the cinemas have MAJOR plot events that will be recorded here. Read only up to the part you're stuck on if you don't want any spoilers. For some of the BIG spoilers, I'll mark ahead and after them. SPOILER NOTE! SPOILER NOTE! SPOILER NOTE! ~~~~~~~~~~~~~~ SNOWBALL FIGHT ~~~~~~~~~~~~~~ The game begins as Mewt is being picked on by bullies. Ritz comes to his rescue. She'll then ask you your name and you'll have to enter your name here. The default is Marche but you can edit it any way you like. The teacher appears after that and explains you're about to have a snowball fight. There is now an explanation on how the battle rules work and all the options you can do. Listen to this, and listen again if needed. After that you'll begin the fight. It is really simple. About halfway through, you'll be stopped by the teacher and learn another lesson. At the end, the kids will get in a fight, and the battle will end. You'll now go through a long series of cinema scenes. Marche, Mewt, and Ritz will talk a while and you'll then meet a new character: Mewt's dad. Suddenly Mewt will mention an old book he found at the bookstore. He invites you to come and pick it up with him. After some more talking in which you invite them to come over to your house later, you find yourself back home. Here, you'll meet a new character, Marche's brother. You'll talk for a while and Mewt and Ritz will arrive. The four of you will gather around the book and open it. Overnight you'll find that Ivalice has transformed into a strange world! You'll find yourself in the middle of a town. You'll wonder where you are and then you'll spot a Bagnaa. You'll be startled by him and then call him a lizard by mistake. He'll get angry at you when suddenly, a chief character named Montblanc (who is a Moogle) will come to your rescue. You'll start to walk away when suddenly the Bagnaa will challenge you to a battle. A strange man will appear and you'll begin. ~~~~~~~~~~~~~~~~~ YOUR FIRST BATTLE ~~~~~~~~~~~~~~~~~ Your first fight is a two on two battle. You'll face two Bagnaas and it'll be you and Montblanc working together. This battle is basically another tutorial, except you'll earn experience points here. Just use your sword from the back and the side to cause a lot of damage. You'll learn here about the judges and the laws of Ivalice. Montblanc will do a lot of damage here, so you usually just have to deal with the finishing blow. Once you have felled both enemies, the battle will end and you'll gain a judge point, which can be used later for combos. After you win, the Bagnaa will use a potion to heal himself. The judge will see this, and hand him a red card. He will be instantly warped to jail and there will be another explanation about prison. After that Montblanc will introduce to you his clan and then he'll let you join it. Your clan now consists of you, Montblanc, another human, a Viera, a Nu Mou, and a Bagnaa. You'll now get another explanation about symbols, and then your map will be marked with the location named Sprohm. You can now explore freely and play around with the menus. I suggest first hearing all the rumors (ALWAYS a good thing. Do it whenever you get the chance) and then going to the shops. Buy some good equipment for your clan but save some money for later. When you're done doing all of that, head to the pub. You are about to do your first mission! Select the only mission available and pay 300 gil for it and then _SAVE_! YOU'LL WANT TO DO THAT BEFORE _EVERY_ MISSION! Finally, you will begin "Herb Picking." ---NOTE--- All missions spawn RANDOM items, so only the items that you earn in EVERY game will be listed. ---NOTE TWO--- Since you can't repeat any story mode missions, and nothing is required except claring the last story mode mission, these are the only things that will be listed: Description Cost Location Rewards Objection VS ~~~~~~~~~~~~~~~~~~ (001) Herb Picking ~~~~~~~~~~~~~~~~~~ Looking for people to gather the fever-reducing herb muscamaloi on the Giza Plains. No experience necessary. -Ivalice Pharmacists Guild Cost: 300 gil Location: Giza Plains Rewards: 600 Gil, 40 AP, Lutia Pass access Objection: Defeat all enemies! VS Goblin lv. 1 Goblin lv. 1 Goblin lv. 1 Sprite lv. 1 Red Cap lv. 2 First, before you begin, check the laws. If your clan has anything forbidden, get rid of it! After that, you're ready to fight! The Sprite is a weak enemy, so send out a strong unit (like the Bagnaa) to attack it. After it is dead, focus your attention on the goblins. Attack them all, one after the other, until they are dead. Now turn you attention onto the Red Cap. It is strong, so use some powerful moves to defeat him. Once you finish the battle, the mission is clear! ---------- Now you must choose to place a new thing on the map: Lutia Pass. After that, go back to the pub in Cyril. You'll find that a couple of new missions are available now. The first one progresses the story, but the other three will be covered later. When you're ready, select mission 002, Thesis Hunt. ~~~~~~~~~~~~~~~~~ (002) Thesis Hunt ~~~~~~~~~~~~~~~~~ I search for my master the late Dr. Dalilei's thesis. It was taken from me by bandits as I crossed the Lutia Pass. -Dr. Coleman, Geologist Cost: 900 gil Location: Lutia Pass Rewards: 4000 GIL, 40 AP, 100 CP, Nubswood access Objection: Defeat all enemies! VS White Mage lv. 3 Thief lv. 4 Soldier lv. 3 Archer lv. 2 Soldier lv. 3 Thief lv. 3 First, make sure you have a White Mage in your clan, so you can heal. Then, get ready to battle! Take out the White Mage first, since it can heal, and then used your Bagnaa to take out the soldiers, because they have strong attacks. Attack the thieves from a distance, since they have counter. Remember, DON'T focus your attacks on any enemy until you have defeated the White Mage! --------- Now you can place Nubswood on the back. When that is done, go back to the pub in Cyril and you'll find that *joy!* there are more missions. You'll also learn here that clans are on the lose in the world, and you'll get to fight them for more experience and AP! The main mission is called The Cheetahs so when you're ready, select that. ~~~~~~~~~~~~~~~~~~ (003) The Cheetahs ~~~~~~~~~~~~~~~~~~ There's a price on the heads of a band of conmen calling themsleves the "Cheetahs." Word is they were seen in the Nubswood! -Bratt, Streetear Cost: 1200 gil Location: Nubswood Rewards: 6000 gil, 40 AP, 100 CP, Eluut Sands access Objection: Defeat all enemies! VS Figher lv. 4 White Monk lv. 4 Thief lv. 3 Black Mage lv. 5 Archer lv. 5 ---ALLIES--- Ritz: Fencer lv. 7 Shara: Archer lv. 6 Here, you'll meet up with Ritz again and then you'll meet her friend, named Shara. They'll help you in the battle, but you will not be able to control them. Bring in a White Mage just in case you need it, and take a bagnaa in and an Archer. Take out the White Monk first, and then follow Ritz's lead as they attack enemies. Follow this and the foes will be a breeze. --------- After, you and Ritz will talk a while and she'll say she doesn't want to go back to the old world. Marche does though. The two will split again and you'll get to place another area on the map: Elut Sands When you go to Cyril, you'll see a cinema scene. Montblanc will ask Marche what's on his mind, and Marche will respond by saying he was just thinking about the next mission. They talk for a while and then suddenly Marche mentions Ritz. He says he was sure he could find a way home with her, but but he was wrong. They'll talk for a little more and Montblanc will comfort Kupo. Then you'll return to the world map. ~~~~~~~~~~~~~~~~~~ (004) Desert Peril ~~~~~~~~~~~~~~~~~~ There's been a rash of attacks by crazed monsters in the Eluut Sands area recently. Will pay for research & removal. -Eluut Civilian Militia Cost: 1500 gil Location: Eluut Sands Rewards: 7000 gil, 40 AP, 100 CP, Ulei River access Objection: Defeat all enemies! VS Coeurl lv. 6 Red Panther lv. 5 Red Panther lv. 5 Antlion lv. 5 Cream lv. 5 This is gonna be a tough battle if you haven't raised your units to at least level 6... You will also have wanted to pick up lots of Hi-Potions and Pheonix Downs. You'll want to bring out a Black Mage, a White Mage, an Archer, and the rest is your choice... just make sure they are level 6 or higher! If not, lose and then train some more with clans. You'll want to go for Smagur first, since he is a tough one and it'll be good to get him out of the way. Be careful though! His defense is HIGH so you'll want to use some combos. If you haven't been to the shop lately, some good things should be available so drop by. You can also use Blizzard from Montblanc. It'll guarantee around 30 damage. Now focus on Chantiko. Focus only on Qusjil with Christine, but keep your distance! You do not want poison. The two Red Panthers are a little easier, but they are still very strong. Use your best attacks on them to defeat them. Have patience this may take you a couple of tries. --------- Afterward, Marche and Montblanc will talk about how the monsters went crazy. Montlblanc will suggest crystals and they'll talk about that a bit. Now you'll get to place Ulei River on the map. Go to the pub and select Twisted Flow. ~~~~~~~~~~~~~~~~~~ (005) Twisted Flow ~~~~~~~~~~~~~~~~~~ I've seen the Ulei River bending and warping most strangely, but no on eelse can see anything! Please find out the truth. -Jura, Time Mage Adept Cost: 1500 gil Location: Ulei River Rewards: 8000 gil, 80 AP, 100 CP, Cadoan access Objection: Defeat the boss! VS Famfrit: Moogle Totema lv. 9 Floateye lv. 6 Floateye lv. 5 Ahriman lv. 6 Ahriman lv. 6 ----------------- BEFORE MISSION... ----------------- You'll view a cinema first. Marche will talk about how the river seems normal, and suddenly he'll be warped into a strange room. He'll talk a little more and then he'll see a, you guessed it, crystal! A wrinkle in space! He'll get very excited and then start to walk away, when suddenly a strange voice shouts to him. A huge being will come out of the crystal and talk to him again. His name turns out to be Famfrit, wielder of the power. He'll guess that you are after the crystal and then he'll reveal that he is supposed to kill all that get near it. He'll call upon some demon dudes and then Marche will say that this is just like a normal engagement. ------- Battle! ------- You NEED an archer, black and white mage, and a strong sword weilder. Make sure the swords or fights law isn't in effect and then you're ready! You only need to defeat Famfrit to win, but the others can get in your way. Use your archer to hit Famfrit from a distance, and use Marche to get in really close and do some powerful attacks... I hope you have them! You should have gotten some good weapons at the shop! Famfrit's attacks are really powerful. He has very high defense and the counter attack, so lets hope your units have high defense also! His demi attack drains half HP, but it thankfully misses a lot. If your characters are in bad shape and you need to cure an enemy in order to cure your unit, do so! Your units health is _very_ important! If you follow these steps, you can eventually defeat Famfrit. --------- MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! After you _finally_ beat Famfrit, we'll see a cut to Mewt and his dad. They are in a huge room, and Mewt looks upset. Mewt will mention about the snowball with a rock in it that was thrown at him back at school and his dad has no idea what he is talking about. Then Mewt will say that he is a prince! He will become very ditermined and then call for his mom. Mewt will say that he wants to make laws stronger. Listen to this because it'll affect you. We'll now see Marche again and he is talking to himself. He says that maybe if he destroys all the crystals he'll be able to return home. END SPOILERS! Save and enter Cadoan. You'll walk by two people talking about how the laws were strengthened. Marche will continue walking and hear some more people talking about the laws. Someone will come up and talk to Marche, saying to him that soon, laws will be nothing but a memory. He'll overhear some more people talking about nullifying a law. Marche will question that and then he and the other man will talk a little more for a while. Save again if you didn't before and go back to Cadodan for an engagement! ~~~~~~~~~~~~~~ (006) Antilaws ~~~~~~~~~~~~~~ An alchemist named "Ezel" claims he's found a way to nullify laws! Looking for information about him and his "antilaws." -Numerous requests Cost: Free Location: Cadodan Rewards: 9000 gil, 40 AP, 100 CP, Aisenfield access Objection: Defeat all enemies! VS Gladiator lv.7 Illusionist lv. 6 Hunter lv. 8 Ninja lv. 8 Fighter lv. 8 Defender lv. 8 ALLIES Ezel: Hermetic lv. 10 Marche will come in at night and see the man he was talking to earlier. A bunch of people will corner him and tell him he can't run forever. They will yell a bit more then the lady will tell the other men to capture him. It turns out that this guy is Ezel, and Marche says he has to save him. So the battle begins! ------ Fight! ------ Before you actually start, check the laws! Remember that there are _TWO_ laws a day now, which can cause problems. Anyway, choose a White and Black Mage and an Archer for the battle. You can only bring in five in this one so choose wisely! You're at a disadvantage here now because you start at the bottom of the hill. Meaning you'll have to spend a turn or two climbing up if before you actually begin to battle. Ezel will actually help you, although he is pretty weak (or the guys or pretty strong I can't tell). Use your best sword dealers to take out the level eight units, and the rest should just but taken out with Montblanc and your Archer. After you strike the first blow (I think), Marche and Ezel will talk a bit. When it is Marche's turn, run up to the left side of Olivar and hit her. When you can, USE FAMFRIT! He can easily take out at least two people, and make all the others drop to their knees. Just repeat these strategies until they are all dead. You might have to use a couple of Potions and Phoenix Downs, but nothing more. --------- After the battle, Ezel and Marche will take a while. Ezel will say he has to run because some other people are chasing him. Suddenly a bunch of men will come down riding on something (couldn't tell who it was). The main man, who turns out to be Mewt's father, starts speaking to Ezel. Marche will be shocked at finding out that Mewt's father is the judgemaster. Cid will ask Ezel to come with him so that they can talk about the "antilaws". Cid will suddenly pull out a card and it'll flash and cover Ezel. Ezel will say that that is an advanced card, and that only the judgemaster is allowed to use them. Suddenly, Ezel will pull out another card, and call it an "antilaw card". He will use it and him and Marche will dissapear. Cid will be surpirised at learning that Ezel can stop an advanced law and then order everyone back to the palace. There will be a cut to Ezel and Marche at the pub, talking about the antilaw card. Marche will be impressed and then they will talk some more about making laws suddenly without asking the people. Ezel will then tell Marche about his store, which is for trading law cards. THIS IS A VERY IMPORTANT PLACE! The screen will blaken and the mission results screen will pop up. You will now get to place Aisenfield onto the map. Go to a pub and select Diamond Rain. ~~~~~~~~~~~~~~~~~~ (007) Diamond Rain ~~~~~~~~~~~~~~~~~~ Word is, diamonds are falling in the rain in Aisenfield. If it's true, we'll be rich! -Geyna, Steetear Cost: 2100 gil Location: Aisenfield Rewards: 10600 gil, 40 AP, 100 CP, Roda Volcano access Objection: Defeat all enemies! VS Lamia lv. 9 Icedrake lv. 9 Bomb lv. 8 Ice Flan lv. 8 Icedrake lv. 8 Your characters should be around level nine or ten by now. If not, good luck on this mission :) If one of your Bagnaas knows Air Render, USE IT becuase it'll help to damage the enemies from a distance. Famfrit is also really helpful here, because it causes massive damage. Take out the Ice Flan by using Marche's Fire, and focus your strong attackers on the Lamia. The Ice Flan can cause some type of major blizzard that can easily one-hit KO your units, and the two Icedrakes are VERY powerful. Make sure your white mage can last a long time, becasue you'll be using it A LOT here. Conz, the level 9 Icedrake, has Counter on him, so try to use Black Mage powers to defeat him. The counter can do around 60 damage! Try to use as many combos as possible, because they never miss and hit for high damage. Also attempt to gather around three enemies close to each other, so the Black Mages can hit all at the same time. Have patience and don't break any laws and you'll defeat this mission. --------- After the battle, Marche will say that he wishes the "diamonds" were actually crystals. Suddenly he'll see a little spark fall into the bushes. He'll walk over and then he'll see another spark fall. He'll say they disappeared, and then he'll say hat maybe the rain has something to do with the crystalsss... You not get to place "Roda Volcano" onto the map. When you're ready, go to the pub and select "Hot Awakening". ~~~~~~~~~~~~~~~~~~~ (008) Hot Awakening ~~~~~~~~~~~~~~~~~~~ The Roda Volcano has been active lately. The Royal Mage Academy wants to hire researchers. No experience needed, must like heat. -Ramda, Geology Labs Cost: 2400 gil Location: Roda Volcano Rewards: 11400 gil, 80 AP, 100 CP, Koringwood access Objection: Destroy all targets! VS Ultima Crystal: Avatar lv. 9 Ultima Crystal: Avatar lv. 9 Ultima Crystal: Avatar lv .10 Ultima Crystal: Avatar lv. 10 Ultima Crystal: Avatar lv. 10 Ultima Crystal: Avatar lv. 11 Ultima Crystal: Avatar lv. 12 (!) Ultima Crystal: Avatar lv. 12 (!) Marche will walk in and mention how hot it is. He'll wonder how he'll be able to get anything done when suddenly there will be an earthquake. It will stop and then he'll see the black warp like the one in Twisted Flow. He'll get excited and mention that there must be a crystal. He'll be warped into a room with a pink crystal and butterflies. He'll be surprised at the butterflies and take a few steps forward. He'll say that this place isn't at all like the last one and guess that maybe the crystal is differernt from the others. He'll be determined to destroy it and take a few steps forward. He'll think it's funny how there isn't a totema guard here and then something will appear behind him. Then another thing will appear. Then they will start to appear everywhere! ------ Fight! ------ You can only bring four (!) people in here, so in addition to Marche and Montblanc, bring in a White Mage and an Archer. MAKE SURE your guys are level 12 or higher! You're facing eight powerful Ultima Crystals and you need all the health, defense, magic, etc. you can get! The good news is that the Crystals are low in the HP category. The bad news? Some attacks you do deal a super-dooper jumbo killer amount of one damage. You should have gotten a really good bow from last mission, and if you are smart, you would've equipped that. You can deal about 35 damage with it from a distance, so always move away from them and fire. It's hard to tell whether your facing the front or back or sides so don't worry about that. The crystals themselves have some good attacks. The use Logos a lot, which weakens your attack AND charms you (ugh!) so bring lots of bandaids with you. On the positive side, their regular Fight move does around 15 damage only. Your Black Mage (I used Montblanc) should do Blizzard and it does about 30 damage. Keep your White Mage away from harm, and DON'T keep him near ANYONE who is charmed. Since White Mages usually have low HP, I usually bring around a lot of potions and Pheonix Downs since you'll be using them a bunch. If ANY of your units are KOed, don't waste a turn attacking! You need all four units active if you want a chance at defeating these guys! Once you heal someone, put at least a square of distance between them or else the Crystals will use Logos and charm BOTH units! The Crystals can't move (JOY) so if you are weak in health, you can retreat to a corner or something without worrying if a crystal will follow you. I've never seen a Crystal dodge a move, so I'm also guessing that it is impossible for them to dodge. This battle, while long, can be easy if you bring the right materials and are at the proper levels. --------- MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! Marche will stare at the crystal for a while and talk, and he wil wonder whether the pink crystal is allied to one of the races. He'll guess Nu Mou totema, and then the crystal will shatter and a voice will call out. Suddenly, Mewt will appear and he'll ask Marche why he is making him remember these things. He'll tell him to stop. Marche will be shocked and then Mewt will say that his mom isn't dead. He'll then ask who is trying to wreck his world and he'll tell Marche to get out of his world. He'll then dissapear and Marche will find himself back at the volcano. He'll be all confused about Prince Mewt and "my world". He'll then suddenly realize something: Ivalice the country is a reflection of Mewts desires! He'll slowly put everything together, and then he'll realize another thing: He's living inside Mewts dream! He'll then again realize, unfortunately, that if he destroys the crystals, he's destorying Mewts dream world! Marche will bow his head and the screen will blacken... END SPOILERS! You now get to place Koringwood onto the map. Go to the pub when you're ready and select "Magic Wood". ~~~~~~~~~~~~~~~~ (009) Magic Wood ~~~~~~~~~~~~~~~~ Trespassers have been cutting down trees in the Koringwood for their magical properties. They must be stopped! -Guillaume, Ranger Captain Cost: 2400 gil Location: Koringwood Rewards: 12000 gil, 40 AP, 100 CP, Salikawood access Objection: Defeat all enemies! VS Thief lv. 9 Thief lv. 11 Summoner lv. 10 Time Mage lv. 9 Sniper lv. 11 Black Mage Archer lv. 10 You should be at around levels 12 and 13 by the time you are here, so this should be a decent battle. You should bring out, in addition to Marche, a Black Mage, an archer, and a white mage. The enemies have decent HP, and their attacks are pretty good. You don't need to constantly worry about being KOed or anything, but don't slack off or you can get easily hurt. Their attacks can do around 50 damage. If you have Famfrit ready, don't use him since he is not needed for this battle. The other totema (forgot its name) should be used since it deals a decent amount of magic damage to all. Pheonix Downs should be brought here just in case you need them. Remember to use the poition exp trick on your units' first turn, because except for your archer, you won't be able to reach that many enemy units. One of the units, Martha, has the ability to absorb your damage so use your archer to defeat her. --------- The judge will force the prisnors to follow him and then the women will thank you. She'll walk away and Marche will wonder about the magic forest. He'lll take a guess that it has something to do with the crystals. You now get to place Salikawood onto the map. Go to the pub and select "Emerald Keep". ~~~~~~~~~~~~~~~~~~ (010) Emerald Keep ~~~~~~~~~~~~~~~~~~ The Royal Mage Academy has given up their search of the giant emerald crystal of Salika Keep. Treasure hunters, now's your chance! -Levey, Search Team Member Cost: 2700 gil Location: Salikawood Rewards: 13600 gil, 40 AP, 100 CP, Nargai Cave access Objection: Defeat the boss! VS Babus: Runeseeker lv. 12 Templar lv. 10 Alchemist lv. 10 Bishop lv. 9 Templar lv. 11 Gunner lv. 10 Marche will enter the keep and he'll wonder if the emerald crystal talked about in the mission objection is another one of the crystals he's seen before. He'll then hear some other people asking him about the emerald and they'll talk for a bit. The person you're talking to will introduce himself as Babus, the personal mage to Prince Mewt. Babus will then speak of a person Mewt mentioned who means Mewt ill. He'll then ask Marche if he knows anything about the person (of course not... heh heh...). Marche will then shake his head and say he had no idea that Mewt wanted to change the world like this. Then Babus will figure it out that it's Marche who means Mewt ill and he'll order an attack on Marche! BATTLE! You only have to defeat Babus here so have your strongest three focus only on him. This is a super-easy battle, and to tell you the truth, I didn't find out what anyone except Babus does, because I defeated him so quickly, the others never even had a chance to attack! You should bring out a soldier, Black Mage, White Mage, and archer. It is unlikely that any of you will be able to attack the first turn, except for the archer and Marche, so aim both your attacks onto Babus. There will be some conversation after a couple of moves. After that Babus will attack. He knows stillness, which can stop time (freeze your unit in its tracks). A good thing about Babus is that he is low on defense, so you attacks should deal around 60 points to him. Save your Totemas here, because you can defeat this battle easily without them. This battle should be short and sweet, and no healing items should be required. --------- Babus will will threaten Marche and tell him he hert the prince, and then he'll disappear. You now get to place a new area, Nargai Cave, onto the map. Go to the pub and select the mission "Pale Company". ~~~~~~~~~~~~~~~~~~ (011) Pale Company ~~~~~~~~~~~~~~~~~~ A spirit or ghost was seen going into Nargai Cave, and is making low moaning noises. We can't sleep. Please investigate. -Nargai Area Residents Cost: 3000 gil Location: Nargai Cave Rewards: 15000 gil, 80 AP, 100 CP, Baguba Port access Objection: Defeat the boss! VS Adrammelech: Bangaa Totema lv. 15 Icedrake lv. 13 Firewyrm lv. 13 Thundrake lv. 13 Marche will enter the cave and then a flame will appear directly over his head. Marche will find it funny that he is looking at a ghost but he isn't scared at all. The ghost will move back a bit and Marche will follow. Suddenly, the black warp will appear! Marche will be weaped into a strange room similar to the one where he fought Famfrit. The crystal will glow and a totema will appear out of it and absorb the ghost! The totema will call Marche an intruder and then Marche will tell the totema he came to destroy the crystal and won't leave until he does (pretty stupid thing to say to a totema). The totema will summon three more monsters and then introduce himself as Adrammalech. He'll say that he will protect the world thread by his strength and destory anyone who tries to disrput it! ~~~~~~ Fight! ~~~~~~ Before you actually start the battle, MAKE SURE ALL OF YOUR CHARACTERS HAVE THE ITEM OPTION EQUIPPED ONTO THEM! You'll be using dozens of items here, and your hopeless if a unit can't use an item. Send in a White Mage, a Black Mage, and an archer. And then stare in horror at Adrammalech's attack damage. Yeah it hovers somewhere between 100-110. So basically, two hits and your dead. Another thing is that this attack can hit multiple enemies at once!!! A positive thing about Adrammalech is that he has no ability like Counter, Block Arrows, Return Fire, etc. I guess Square-Enix realized the difficulty of this guy, because you only have to defeat Adrammalech to win. The others should be destoryed though. They are extremely powerful also. Adrammalech's HP is 261, and his defense is 287, so unless your characters are around levels 14 and 15, you're going to have a hard time scoring _any_ damage on him! The other three units' HP range is from 170 to 190. Since the battle arena is VERY small (pretty much just a narrow hallway), you are going to have some difficulty keeping your units away from harm. Shrink to a corner if you need to and always keep your white mage at a safe place. Bring plenty of Pheonix Downs and X-Potions also; you'll be using them constantly. Also, use a potion, Hi-Potion, or X-Potion whenever one of your units' HP falls below 100! Otherwise, you'll be taken out in one hit. If your powerful characters only have around 110 HP, go back and train them if needed. You should first approach Adrammalech and do your strongest attack (combo, fight, ability, whatever) on him. If Adrammalech KOed one of your units already (yes he can do that), then use a Pheonix Down onto them instead. You need ALL of your units here. You archer should always focus on Adrammalech, except if another enemy unit can die by one more hit. You can also attack the others if they are the only ones in your attack range. Black Magic is very important also because it can hit multiple enemies from a distance although it is pretty weak (only around 15 points of damage) against the enemies. Remember to always use the potion trick; it will be really helpful for you to level up during the battle. Like stated eariler, the other enemies are very powerful and can hit for around 80 points of damage. They'll use things like fire and ice breath the most, which misses a lot (it is still very powerful, and they will also just do a normal fight if you're right next to them. You need to be very patient during this battle because it can be frustrating and difficult. ******************* MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! After the battle Adrammalech will split into three ghosts and disappear. Marche will figure out the ghost must've been part of the crystal's power. He will guess that the crystals are more than just pure magic, he'll guess that they are some kind of incredible energy... that could've created all totema and races! The crystal will then explode and Marche will be warped back to the cave. Suddenly Babus will appear. Marche will freak out and then Babus will mention that the air is different in the cave. He'll deduce that Marche has been acting against the prince's wishes. There will then be a voice heard, screaming for "Mama". Marche will look around and then the black warp will appear. Marche will say that it was a seam left over and then Mewt will appear. He'll call out Babus's name. Babus will be confused and Mewt will then ask where everyone is. Mewt will then disappear and Babus will talk to Marche. He'll say lets just pretend that there are two worlds and then he'll ask how much the "other world" is worth to Marche. He'll ask what Marche has there that he doesn't have here. Marche will fall silent and Babus asks Marche why he would make the prince suffer over nothing. Babus will state his farewell and disappear. END SPOILERS Now you must blace Baguba Port on the map. Before you head to Baguba Port for your next mission, LEVEL UP A LOT! YOUR UNITS WILL BE GONE FOR GOOD ONCE THEY ARE KOed IN THE NEXT MISSION! The first time you enter Baguba Port, you'll trigger a cutscene where you'll meet Montblanc's brother Nono. You'll talk a while and then you'll hear that Nono got hit by a ship. Marche will say that he has to go to where the people who hit him are, which is Jagd Dorsa when Montblanc will interrupt, saying he hasn't explained about jagds. He'll say that a jagd is a lawless zone, where there isn't a penalty for breaking the law. Marche will say that sounds great, but Montblanc will say no. He'll explain that death comes easily at jagds. Marche will not understand and Montblanc will explain that no one ever dies in engages because of a judge there. Marche will still want to go so they'll head of to Jagd Dorsa. You'll now get to place Jagd Dorsa onto the map. Save and head over there. ~~~~~~~~~~~~~~~ (012) Jagd Hunt ~~~~~~~~~~~~~~~ On my brand-new airship's maiden flight, she was damaged in a hit-and-run! The criminal is in Jagd Dorsa, kupo! Get him! -Nono, Machinist Apprentice COST: N/A LOCATION: Jagd Dorsa REWARDS: 16000 gil, 40 AP, 100 CP, Kudik Peak access OBJECTION: Defeat all enemies! VS Ninja lv. 14 Blue Mage lv. 13 Hunter lv. 13 Assassin lv. 14 Antlion lv. 12 Toughskin lv. 12 Marche will be in the center of a deserted town full of bandits and a thief will tell him to leave if he wants to live. Marche will refuse (stupid thing to do). BATTLE! First, YOU MUST REALIZE THAT ONCE YOUR CHARACTERS DIE, THEY'RE GONE FOR __GOOD__ That includes Montblanc also! You WILL WANT to have saved before you enter this battle and you'll want to have all your totemas ready. The faster this battle goes, the better. If one of your good characters is KOed, use a Pheonix Down and make sure they're alive before the end or just turn your Game Boy off without saving! Begin by placing on of your characters on the bottom right and bottom left squares because there are two enemy units down there. Send out a Black and White Mage and an Archer for the battle. Once your all ready, begin! You should be at around level 15 for this battle, or you'll have a tough time. All of the enemy units are high in attack and they have high speed and are likely to attack first. Your first goal is to take out the assassin. She is very powerful, and can have your units down in a few hits. Make sure you have some strong attacks when you are fighitng the Toughskin, becuase as its name suggests, its defense is incredibly high. Your Black Mage should be attacking groups of enemies. Try to get four very close to each other, because then you can hit all at once. You should also try to do this to you, because then you White Mage can heal four of your units. This comes at a price though, because the enemy units can do some strong attacks. The monsters down below are not as big a threat as at the top, so make sure the two characters you send down there aren't very strong. Keep the strong ones up at the top. Once the assassin is out of the picture, turn to Toby. He has some powerful attacks with him and some decent HP. Remember to USE PHEONIX DOWNS WHENEVER A CHARACTER IS KOed. It can't be said enough. Toby's regular attack is both powerful and strikes twice, coming to a total of about 100 damage! Have major patience and if you follow the strategies given, it shouldn't take you more than a couple of tries to defeat this clan. ******************* Now you will have to palce Kudik Peaks onto the map. Head back to Baguba Port for a cinema scene. Nono will get very excited and he'll then offer his reward he got to Nono so that Nono can repear his airship. Nono will reveal then that he was thinking of making his ship into a Merchant Ship. Montblanc will think that sounds like a pretty good idea and then Nono will tell Marche to look out for him with rare items. Head to the pub and purchase "The Bounty". ~~~~~~~~~~~~~~~~ (013) The Bounty ~~~~~~~~~~~~~~~~ PRICE: 3300 gil LOCATION: N/A REWARDS: 17200 gil, 40 AP, 100 CP, Jeraw Sands access OBJECTION: Defeat all enemies! VS Paladin lv. 15 Time Mage lv. 14 Red Mage lv. 13 Sage lv. 11 Fighter lv. 14 Black Mage lv. 14 Run into the blue unit on the map to begin this mission. You'll talk to the clan a while and then you'll realize that the mission is actually to capture YOU. Ironic isn't it? ~~~~~~ Fight! ~~~~~~ Three of your units should be an archer, Black Mage, and White Mage. You'll also want to make sure you have an HP damaging Totema around. If you have a Bagnaa in you party, it should have enough JP already to summon one. I used it and it took out the Black Mage and the Time Mage, as well as highly damaging others. Your first target should be the Black Mage, since his magic is very powerful. After that, turn your attention onto Largo the Paladin. She knows how to revive a KO, and tha tis vrey dangerous. Next should be Sigmund. His regular attack is quite damaging. Your archer should never get within three squares of a unit because they have hard hitting attacks. Swena can heal so you should try to eliminate her quickly. Sigmund knows Strikeback, which is like counter. Gilbert has Reflex, so he can dodge every fight attack you have. You'll have to use your Black Mage to take him out. --------- You now need to place "Jeraw Sands" onto the map. Go to the pub when you're ready and select "Golden Clock". ~~~~~~~~~~~~~~~~~~ (014) Golden Clock ~~~~~~~~~~~~~~~~~~ Someone has been selling phoney copies of out "Golden Sandclock (tm)" in the Jeraw Sands area. Please investigate. -Belta Clockworks Co. PRICE: 3600 gil LOCATION: Jeraw Sands REWARDS: 18000 gil, 40 AP, 100 CP, Muscadet access OBJECTION: Defeat all enemies! VS Alchemis lv. 16 Gadgeteer lv. 15 Time Mage lv. 16 Juggler lv. 14 ALLIES Ritz: Elementalist lv. 19 Shara: Sniper lv. 18 When you enter the Sands, Shara will appear. Right after, Ritz will appear behind you. Ritz will assure Marche that they are not after his clan and they will say they are here for the same thing you are. Ritz will call out for the enemy units and they will appear. ------ Fight! ------ You can only bring in four units, but that's okay since Ritz and Shara are helping you. They are pretty powerful, at level 18 and 19. Shara will probably start first. Her arrows can take out some enemies with one hit. As for you, you probably want to be around levels 16 or 17. Bring out, as usual, an Archer, White Mage, and Black Mage. The archer should take care of the weaker enemies, while the Black Mage should take care of the Time Mage and Gadgeteer. Team Marche up with Ritz and Shara to defeat the units easily. You'll have to watch your White Mage. Use a Pheonix Down on it if it is KOed. Righte before Ritz goes, you'll talk a while. Right before Marche goes, you'll talk some more. Marche will ask why Ritz wants to stay, and Ritz will get very surprised and stutter. If you make sure Ritz and Shara stay alive, this battle is incredibly simple. --------- MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! Marche will say that he hopes Ritz and Shara don't get bounties for helping Marche. They will respond by saying they'd turn you in if that happened. Marche will bow his head and leave, but Ritz will stop him and warn him that she might join sides with Mewt. Shara will try to tell Ritz to help Marche. She'll explain to Ritz that she and Marche both have families in the other world. Ritz will then reveal that she doesn't want to lose her hair... her "non-white" hair. She will say that she was born with pure white hair, and that she has to dye it every day in the other world. Ritz will get very sad over talking to Shara and then screen will fade to Mewt. He'll be very upset and ask why Clan Nutsy hasn't been captured yet. Mewt will say to hurry, or the world will shatter... Mewt will call for his mom and say that Marche is being mean to him. END SPOILERS Now place Muscadet on the map. Head to it to trigger a cutscene. Marche will be sitting at the pub, saying that if there is a totema for each race, he only has two crystals left. Then Ezel will come in and they'll talk a little to each other about how things are doing in each other's lives. Ezel will explain that judges are searching clans one by one looking for Marche. They'll say their goodbyes and the screen will fade. Save and enter Muscadet again to begin the next mission. ~~~~~~~~~~~~~~~~~~~ (015) Scouring Time ~~~~~~~~~~~~~~~~~~~ By order of Her Majesty Queen Remedi we will be searching each town for the boy wanted by the palace. -Bervenia Palace & Judges COST: N/A LOCATION: Muscadet REWARDS: 19600 gil, 80 AP, 100 CP, Uladon Bog icon OBJECTION: Defeat all enemies! VS Templar lv. 16 Templar lv. 17 Gunner lv. 16 Mog Knight lv. 15 Sage lv. 15 Mog Kinght lv. 16 Paladin lv. 17 You'll walk in to see a bunch of people talking and a moogle being checked out to see if it's really Marche. The judge will talk about their being a moogle with Marche and will want to send the moogle to prison. Marche will come out and reveal himself and order the judge to release all the innocents. ------ Fight! ------ First off, MAKE SURE YOU BUY A LOT OF X-POTIONS! They are not needed for _this_ battle, but this is a two battle mission. You can only bring in three units, in addition to Marche and Montblanc. The usual mages and archer are a must have here. This battle can be a bit of a problem since you are outnumbered five to seven by powerful units. Go for Homer first since he is a high level and can do some serious damage. Totemas are a must here, because they are so powerful. The lower level units (the level 15s) aren't that big of a threat so save them for last. You'll want to do your most powerful black mage attacks on Wilder. The Templars know Bonecrush, which is a powerful reaction ability so you should attack from a distance. The units in the far back aren't very poweful, but except for the level 15s, take them out soon. You'll most likely be crowded around the center of the arena, where the two Templars are. That's good, because they are a danger to you. Use strong attacks, revive whenever you die, and heal when needed for a quick victory. But the mission isn't over... MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! Cid will appear and he will talk to the judge. Cid will order all of Clan Nutsy to go to prison, but Marche will protest, saying the others had nothing to do with what happened. Cid will say yes they did by helping Marche. The screen will fade out, and Marche will be in prison with Cid and Babus. Cid will ask Marche if he has destroyed the crystals, and Marche will say yes. He will also say that he has defeated three totemas. Marche will explain why he was destorying the crystals. Babus will remember this and tell Cid about it. Marche will talk some more and then Cid will reveal that destroying the crystals will destory Ivalice. Cid will ask Marche if there is no other way that he could return home. March will say he doesn't know and Cid will inform him that he must abandon the mission. Cid will talk about all Marche has here and talk about Mewt, but Marche will say that this isn't right, that it is just an illusion. He will talk more and will be interrupted by a seam above the wall. Babus will blame the seam on Marche and then they will warp to the cave with the crystal. Marche will say that he only has to destory the fruits to destory the crystal and then Cid will inform him that he is alone now. Then Marche will make some wonderful speech and Babus and Cid won't buy it. Then, you'll enter a battle! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SCOURING TIME PART TWO: EXODUS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VS Babus: Runeseeker lv. 21 Exodus Fruit: Avatar lv. 18 (8 of them) Your fighting Babus here. He is very powerful, although he does not need to be defeated to clear the battle. You must attack all the fruit trees, sort of like when you fought the crystals. DO NOT try to go around and destory the crystals as long as Babus lives. He is too poweful. Babus will most likely start off the battle by using Demi (reduce HP by one-half). Heal instantly. His other attacks can kill you in one shot if you don't. If Babus uses Explode and it hits, it is basically all over for you, so just cross your fingers when "Heavy Fire Damage" appears at the top of the screen. Sometimes, Explode will hit and only deal around 110 damage, so if you did what I said before and got those X-Potions, you can heal constantly until Babus' magic runs out. If Marche is not an archer, you'll have to attack from short distances, which can be a pain. Use combos often, and otherwise just stick to the sword. Babus really only uses explode, so unless it misses, you aren't going to have much chances to attack him. You'll sometimes get a chance to attack twice in a row, so be thankful. Babus also knows Counter, so you'll have to deal with that if you attack from a close range. Once Babus is dead, just go around destroying the fruits to clear the mission. EASY EXPERIENCE GAIN! READ! First, MARCHE MUST KNOW FIRST AID! If he does, then once you defeat Babus go around and destroy all of the little trees except for ONE! Leave that one and proceed to use First Aid on Marche. You'll gain ten EXP every time, which means SUPER-EASY leveling up. --------- MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! The three will watch the crystal's power fade, and a seam will appear. Two humands will appear. Babus will recognize them as Cid and Mewt... in the real world! Real World Cid" will speak, saying is really sorry and then he will disappear. "Real World Mewt" will turn to Marche and explain that when his mom died, his dad stopped caring. Then he will disappear. Cid will be shocked at what just happened and then it'll fade into white light. Marche, Cid, and Babus will be back at the prison, and Cid will say that it was him and he does remember. Babus will be confused, and Cid will talk some more about him and Mewt. Cid will announce that the judges are now seperate from the palace. He will also order Marche and his clan to be free. Marhce will thank Cid, but Cid will then thank Marche. Cid will walk out and the screen will fade. END SPOILERS! Go to Cyril and go to the pub now. You'll overhear a conversation about what happened with the palace and the judges. The two will talk some more. The screen will fade to the palace. Cid and Mewt and Babus will be there. Cid will talk to Mewt, saying don't hesitate if he needs anything. Babus will beg Cid to stay, and Mewt will order him to be quiet. Mewt will say some bad things about his dad and his mom and a new character will walk in. Cid will leave and Mewt and his mom will talk. The new characters turns out to be Llednar, Cid's replacement. You now get to place Uladon Bog onto the map. Go to a pub and select "The Big Find". ~~~~~~~~~~~~~~~~~~ (016) The Big Find ~~~~~~~~~~~~~~~~~~ Even after the historical finds in the Uladon Bog, the Royal Mage Academy says there might be more lying hidden out there... -Azare, Streetear COST: 4200 gil LOCATION: Uladon Bog REWARDS: 20400 gil, 40 AP, 100 CP, Gotor Sands access OBJECTION: Defeat all enemies! VS Thief lv. 19 Thief lv. 17 Fighter lv. 18 Fighter lv. 19 Bishop lv. 17 You'll see a view of a clan talking about someone being late when Marche will appear. Marche will be confused and they will explain that he still has a bounty. BATTLE! Bring in a Black and White Mage, an Archer, and a Thief for an easy battle. Make sure the thief you bring in knows Steal: Armor since that can greatly drop defense. Your enemies are pretty easy, and since your clan should have hit around level 18 by now, you shouldn't have that much trouble. Your White Mage needs to be around your weakest characters at all times, but if another character kneels, then move to them instantly. Your Black Mage should've learned some more powerful moves, and you hopefully have mythril weapons for him/her. Also, try as hard as you can to get your enemies bunched up, so the Black Mage can hurt all of them at once. Don't forget about the Bagnaa who is at the top of the hill. His attacks are strong. Bring with you Pheonix Downs (lots of them) and X-Potions because your enemies have strong attacks. You should try to take out the Bishop soon, because it knows Cura which can heal around 90 HP to each enemy unit. The two fighers should be your next goal, because their attacks are very powerful. The thieves are also powerful, but aren't that big of a threat compared to the others. Use a totema only if you must, because you need to save it for later. Have fun with this one. --------- Marche will wonder how the enemy units knew he'd be coming.He will then think that someone is watching him and the screen will fade. Not place Gotor Sands on the map. Go to the pub and select "Desert Patrol". ~~~~~~~~~~~~~~~~~~~ (017) Desert Patrol ~~~~~~~~~~~~~~~~~~~ The famed Mirage of Gotor is drawing thieves and pickpockets. Please help us patrol! -Ivalice Tourism Board COST: 4200 gil LOCATION: Gotor Sands REWARDS: 21400 gil, 40 AP, 100 CP, Delia Dunes access OBJECTION: Defeat all enemies! VS Soldier lv. 19 Cassidy lv. 20 Brown lv. 20 White Monk lv. 17 Dragoon lv. 19 Soldier lv. 18 Bishop lv. 18 Marche will appear and then he'll spot another person which is... Doned! He is walking instead of in a wheelchair. Marche will call to Doned and Doned will back away. He'll jump up and run to three Bagnaas and he'll tell them that Marche is the one they're looking for. Marche will be very confused and then a host of enemy units will appear. ------ Fight! ------ 5 is the limit on the amount of units you can take in here. Along with Marche, the regular Black and White Mages and an Archer with you. A thief is not a bad choice either since they can steal and bring down attack and defense by doing it. Okay... time to complain about the number you're up against. The units are STRONG and totemas are a MUST HAVE for this battle. The White Monk knows are powerful Earth move that goes in a straight line, which you'll want to watch out for. I suggest you also take him out first. It is unlikely that any of your units, even your archer, will be able to attack on the first turn and that is a serious disatvantage (you start at the bottom of a steep hill). Use the potion trick instead and you'll hopefully level up. With the totema, this should be a quick battle but in case you don't have it, bring lots of Pheonix Downs. Even with the totema, this can be tough due to the fact that the enemy units have 150+ HP and totemas only take away 100 or so. Make sure you have some good abilities stored up also. You'll want to revive all your characters, due to the shortage you are given. If the battle is something like three against two your favor and the enemies are kneeling, you don't have to use the Downs. --------- Marche will look at one of the fallen bagnaas and he'll demmand to know about the boy here before the engagement happened. The bagnaa told Marche that he said he would sell info about you- the fugitive. Marche will ask for any other information but the bagnaa will say no. Marche will dismiss him, and then he'll wonder what it means with Doned here. You'll now get to place Delia Dunes on the map. Go to the pub after doing some sidequests and select "Quiet Sands". ~~~~~~~~~~~~~~~~~ (018) Quiet Sands ~~~~~~~~~~~~~~~~~ The famed "Barking Sands" in the Delia Dunes have stopped barking, and tour cancellations are rising. Please investigate. -Acamel Tours Office PRICE: 4500 gil LOCATION: Delia Dunes REWARDS: 22600 gil, 80 AP, 100 CP, Materiwood access OBJECTION: Defeat the boss! VS Llednar: Biskmatar lv. 23 Templar lv. 20 Templar lv. 21 Titanita lv. 19 Titania lv. 20 ------ Fight! ------ Thank Square-Enix for only making you defeat Llednar. Again, the usual Mages (Black and White) and Archer are a must here. Also, do what I usually tell you to do during defeat the boss battles. One thing here... don't attack Llednar at all (I'll explain later). Instead, focus your attacks on the regular enemy untis. Llednar is VERY powerful. He knows Abyss, which damages your units (around 70) and poisons them. If you are poisoned, you'll want to make sure that your White Mage knows Esuna, so he can heal great amounts of your units at a time. Um... one little thing about Llednar. There a little tiny itsey bitsey problem about him and his defense... you sort of can't hurt him. At all. Period. Zero damage. So what to do? Just focus your attacks on the enemy units and take them out. Your White Mage should also know Curaga, the super-powerful cure move that cures your units by around 90-100 HP. With this move, you can stay alive FAR longer. Alright, you are very close to the end of the battle? Why? Cause soon after you do your second turns, Llednar will raise his sword again, but Cid will ask him if he has forgotten the law and send him away! MISSION CLEARED! ....sorta... NON-BATTLE MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! Cid will ask Marche if he wants to leave the seam, but Marche will shake his head saying that he has to find the last crystal. They'll show a scene of Marche with the last crystal and Cid will tell Marche to go ahead and destroy it. Marche will walk forward, but then a totema will appear. Damn and we were so close too! It turns out to be the totema of the humans. She'll ask why Marche seeks to destroy the world and Marche will be confused. Then the totema will transform and will reveal their true self. It's (this is your last warning!)... Ritz! Ritz will tell Marche that she wants to stay, and she'll ask Marche doesn't he. Ritz will explain that Marche will become a normal boy again. Then she'll transform into Doned... okay so Ritz wasn't the totema, sue me. Doned will say how fun this world is, and that he can do anything here. Doned will say that he can be a warrior, or a summoner, or anything (hey, he's got a point) in this world. Then Doned will transform into, you guessed it, Mewt. Mewt will say what is so great about going back, and then Mewt will ask Marche if his dad will come back! Marche will be angry at this but Mewt will remind him that all his parents do is fight. Mewt will tell Marche that he was always alone... just like Mewt and Marche will fall silent. Marche will say how wrong it is to stay here, even though he likes it. And then Mewt will transform into another person (try to guess) who is... Marche! Um... "False Marche" will tell "Real Marche" that he [Real Marche] is pretty strong. Strong enough to break out of the seam. "Real Marche" will tell "False Marche" to stop, and "False Marche will tell "Real Marche" that he is too tough to take on himself!"Real Marche" will tell "False Marche" to shut up, that he isn't strong, that he isn't powerful. "Real Marche will tell "False Marche" to go away, that he isn't anyone, that he isn't a totema. Then "False Marche" will move aside, and the totema, Ritz, Doned, and Mewt will appear. Then Ritz, Doned, Mewt, and "False Marche" will transform into monsters. END SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ QUIET SANDS PART TWO: BATTLE AGAINST MATEUS! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OBJECTION: Defeat the boss! VS Mateus: Totema lv. 24 Vampire lv. 22 Vampire lv. 21 Vampire lv. 21 Vampire lv. 22 Okay, you know all of those people I told you to bring out in the first part of the mission (refer to it if you don't remember), bring them out again. And MAKE SURE you have Curaga, Esuna, Joint-combos (so you can do a co-op combo), and a hell of allota HP, ATK, and DEF. This is a very difficult battle, even if your characters are levels 22, 23, and 24 (they should be around that by now). Your arena is very small, and that has it good and bad points. It's good because you can attack on your first turn (some of your units), and bad because there isn't a good place to retreat when you are in pain. Okay, the enemy units... they are very powerful. The vampires can warp a long way and they have an area damage attack which deals around 60-70 points of damage AND poisons your units. You are going to need your White Mage active at ALL times due to this, so keep it sheltered by keeping it near a poweful unit (unless that unit is surrounded by vampires or Mateus). Use Pheonix Downs whenever a unit dies; you need all of your units active in this mission if you want any chance of survival. Unless you have absolutely no other choice, DON'T DO ANY ATTACK THAT'LL DAMAGE YOUR UNITS! The enemies do enough of that. If any of your units are below 100 HP, HEAL THEM! All attacks except the enemies "Fight" attack are likely to deal over 100 damage. Mateus knows an attack that'll anger you greatly: Breath of God. You may remember this one from Famfrit, but then it only dealt 40 or 50 damage. Well it now deals 150-170 damage and it is an area damage attack, so it can hurt up to five untis at once. If you have any totemas, USE THEM! You need these so badly, it's not even funny. Any totema you have should be used. Alright, the strategy to destroy Mateus. No, it isn't "Deploy three units on the boss, the rest on the other enemies." It's "deploy six units on the enemies, attack Mateus only when the enemies are dead, or when she gets in your way". The vampires are a huge frustration, and they are the ones that deal most of the damage. The quicker you get rid of them, the better. Only problem is, all of the enemey untis, especially Mateus, are very, very strong. Mateus has a whopping 412 HP and 211 MP. Not to mention its attack stat is 437 and its defense stat is 393. Any staff holder is going to have a hard time touching Mateus with any damage over 10. Also, the vampires have around 250 HP, so it isn't going to be any easy thing getting rid of them either. Your Black Mage needs to know at least level two of the three elements it has (Fire, Thunder, and Ice). Mateus also knows Star Cross, which is an arena atatck and can damage all your units with, thankfully, only about 30-40 damage. I doubt your White Mage will even have a free turn since it'll be running around either reviving, healing, or nullifying status effects. You are at a weakness when you heal someone. When you heal someone, you are basically gambling. You know that you have to be right next to someone in order to heal them. But when you do, only half thier HP. If the zombies use zombify, HEAL IT! Zombify can really mess you up. There is one good thing about it though. If any zombified character is KOed it will, like any other zombie, revive in three turns. So if you wait three turns then the zombie will become revived and you'll get be able to heal them when they're already at full health. Good luck on this mission. You will really need a good amount of it, and even if you have a good amount, this mission can take you many, many tries. --------- Okay you've destroyed the final crystal, so now you've beaten the game! Now run outside and say, "HA! PWNINATED YOU STOOPID CRYSTALS! EVERYONE! WORSHIP ME! FOR I HAVE COMPLETED FINAL FANTASY TACTICS ADVANCE! MUHAHAHAH!" and continue laughing until an angry neighbor tells you to shut up and look at the screen, where you'll find the world hasn't changed back yet. Dammit, you were so convinced. MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! The final crystal will shatter and Marche will wonder why the world didn't change back. He'll woner if there is another crystal and Cid will say no. The a disembodied voice will say that the world is still wanted. A seam will appear and the queen will show up. She'll explain that as long as people desire this world, it'll still exist. Marche will ask the queen who she is and Cid will answer, saying she's the queen. Marche will recognize her as Mewt's mother. The Queen will explain that Mewt still wants this world so the world remains. She'll also explain that Marche is not yet ready to say goodbye. The the queen will disappear and Marche and Cid will return to the Sands. Cid will ask what Marche is going to do next. Marche will respond by saying he'll go see Mewt. Cid will ask how Marche will get to Mewt if Mewt won't leave the palace. Marche will shake his head and Cid will explain that he cannot help Marche. Marche will say it's okay and Cid will wish him luck. Then Marche will nod and they'll part. END SPOILERS Go to Muscadet and you'll se a cinema scene. Marche will overhear some people talking about how the palace is going to be packed in a couple of days. Marche will walk over to Montblanc and ask what they are talking about. Montblanc will respond by saying it's Gift Day. Marche will be confused and Montblanc will say the "Audience Day" is the official name. Marche will ask if people can go into the palace during that day and Montblanc will say yes. Then Montblanc will add that it is only people with connections that can enter the palace. Marche will ask what kind of connections and Montblanc will tell Marche that if his gift is good enough, he can still get in. Marche will say he has to try and Montblanc will tell Marche that he'll ask Nono to help. Montblanc will explain that Nono is really good with his hands and can make a fine gift. Marche will thank Montblanc and they'll walk into the pub. You now get to place Materiwood on the map. Go to the pub and select "Materite Now!". ~~~~~~~~~~~~~~~~~~~ (019) Materite Now! ~~~~~~~~~~~~~~~~~~~ Materite is getting hard to find with Audience Day near. I need some for my experiments! Search the Materiwood--ore will do. -Pallas, Alchemist PRICE: 4800 gil LOCATION: Materiwood REWARDS: 23400 gil, 40 AP, 100 CP, Bervinia Palace access OBJECTION: Defeat all enemies! VS Assassin lv. 23 Sniper: lv. 21 Elementalist lv. 23 Red Mage lv. 22 White Mage lv. 20 Summoner lv. 21 Marche will be walking in the woods and will wonder how much materite he needs. He'll get a lot and comment on how Nono will make something great. Then the screen will zoom up to some enemy units, and they'll comment on how good the streetkid's info was. They'll spot Marche carrying all the materiate and Marche will realize that they want his materiate. And he'll realize that the streetear is Doned! ------ Fight! ------ You're up against six tough opponents. If you got the Steal: Weapon ability from last mission (it's random), congragulations this battles a hell of a lot easier. Also, Marche and any other human that you have should easily have at least ten judge points so it's time to unleash Mateus. She is very powerful, and should take out at least one person and make all others kneel. Still, you should bring out a White and Black Mage out just in case you don't have enough JP. Also use the Nu Mou totema, which can drain a great deal of magic. This can be very helpful, since it prevents the enemy units from using their own abilities. The level 23 Assassin holds a Masamune, a poweful weapon so STEAL IT IF YOU HAVE STEAL: WEAPON! The White Mage knows Curaga, so TAKE HER OUT A.S.A.P! Sloprain is one of the attacks the enemey units know, and they also know Shining Air, which damages and blinds. DON'T USE MAGIC ON THE ELEMENTALIST! She knows Abosorb MP, so any magic will heal her. Take out those specific characters first (White Mage and Elementalist) and the rest of the battle should be really easy. --------- Marche will be walking around and call for Doned. Doned will appear behind Marche and push him down. Doned will reveal something and Marche will recognize it. It turns out to be materiate and Marche will demand to have it back. Doned will say how he knows all about Marche's plans about using the materiate to make a gift for Mewt. Doned will be taunting Marche and Marche will demand to have to materiate back. Doned will back away and throw the materiate down, breaking it. Marche will be surprised at this action. He'll ask what's gotten into Doned, because he's been selling info about Marche and breaking his materiate. Doned will say that he never wants to go back to the real world. Doned will inform Marche that he'll do anything to stop him. Doned will then tell Marche that he [Marche] has a reason to go back, that he can play with his friends. Marche will fall silent and Doned will comment that he [Doned] has nothing waiting for him back in the real world. Doned will then turn and run, and Marche will talk (to no one in particular) saying that Doned has something he wants more than anything. Suddenly, a map town will appear and place itself down. It is Bervenia Palace. SAVE BEFORE YOU GO THERE! YOU WILL ENGAGE IN A BATTLE! ~~~~~~~~~~~~~~~~~ (020) Present Day ~~~~~~~~~~~~~~~~~ Security at the palace is tight as ever with the public audience today. Come pay your respects to the prince and queen. -Bervenia Spokesman COST: N/A LOCATION: Bervenia Palace REWARDS: 25000 gil, 80 AP, 100 CP, Tubola Cave access OBJECTION: Defeat all enemies! VS Templar lv. 24 Gladiator lv. 22 Mog Knight lv. 22 Gladiator lv. 23 Alchemist lv. 21 Montblanc will tell Marche that he gets to relax now and Marche will say it's hard when the palace has a bounty over his head. Montblanc will try to comfort Marche by saying no one knows who he is. They'll walk across the bridge and Marche will say how amazed he is that Nono did such a good job even when there was almost no materiate. Marche will say that Nono's "lugaborg" will get them into the palace for sure. They'll walk towards the door and the screen will fade. The next cinema shows Marche in an empty room. Marche will wonder why everything is taking so long because everyone else has already left. Montblanc will say that maybe something is wrong. He'll say that maybe there was trouble during an audience and then he starts to say "or..." but then a bunch of people will walk in and Montblanc will finish his sentence by saying they might've figured out who Marche is. The enemy units will reveal that they recieved a tip from a concerned citizen. It's, you guessed it, Doned. ~~~~~~ Fight! ~~~~~~ 5 is the limit to the number of units you can bring in this tiny battle arena. Okay these guys are tough, so you defenitely want to bring in a White Mage. Make sure the W. Mage knows Curaga since it is such a powerful healing move. The regular Black Mage and Archer are a must. Leave out your weakest character (duh). If, by chance, you have any totemas left from your last battle, use them, since it'll shorten the battle by about a third. Except for Marche, no unit will be able to attack from a one-square range on your first turn. You should be at a higher level than these guys (I'd say around 25 and 26), so the battle shouldn't be that be of a deal especially if you did what I said before and summoned a totema. A positive thing about the first turn this time is that almost none of them will be able to attack either. DO NOT, I repeat, DO NOT attack the Templar from a one-square range. He knows the reflex move bonecrusher, which can cause up to 110 damage! Use your Black Mage or Archer for him. The two Gladiators know strikeback, which isn't as powerful as bonecrusher, but you should still watch out for it. It can deal around 100 damage. Another thing you should know about strikeback is that it prevents you from attacking from a one-square distance. If you try, they'll block it. The Mog Knight and the Alchemist don't have any special abilities, so there is no need to worry about them. The level 22 Gladiator knows Beatdown, and that can do some serious damage, so I suggest you do a move that can raise your enemies defense. The other Gladiator can do a whirlwind move that damages all surrounding units for 80-90 damage, so keep you units either close to enemies or away from each other. The Mog Knight is able to nullify all status effects, so don't waste time doing a move like sleep or poison on him. Make sure your White Mage is alive, since the two Gladiators have powerful moves. Until the Gladiators are dead (try to do that as soon as possible), have your White Mage simply run around and heal. If a couple of your units are damaged by the whirlwind attack, you should be able to cure all of them at once since they are already close together. The battle arena can be frustrating, with the couches and table in the middle, so battle near the back, where there's more room. --------- The screen will fade when you win and Marche will start towards the door when three more enemy units will come in. Marche will be defensless when suddenly Babus will appear and use time stop on the three enemy units. Marche will be incredibly confused and Babus will announce that he will take Marche to Mewt. Marche will still be confused, but Babus will explain that he didn't come to help Marche. He'll explain that he wants to know what the prince is thinking and that he needs Marche's help. Babus will say that he wants to know about the "other world" and that he doesn't want to ask, but he knows that he can only ask Marche. Marche will step forward and the two will vaish. Cut to Price Mewt pacing back and forth in front of the throne. Babus will appear and Mewt will ask where he was. Babus will tell Mewt that he has a visitor and Mewt will think it's his mom. Marche will appear and call out Mewt's name. Mewt will be surprised at seeing Marche and he'll tell Babus that Marche isn't his mom (wow, smart kid) and that Babus betrayed him just like Judgemaster Cid did. Marche will defend Babus, saying that Babus wants what's best for Marche. Mewt will counter by saying that Babus wouldn't bring Marche here if he did. Mewt will inform Marche that he [Mewt] was the one who ordered your arrest. Marche will tell Mewt that Babus wants to know if this world is really an escape, a dream, for Mewt. Babus will explain to Mewt that if this is really a dream world, it wouldn't be best for Mewt. Mewt will tell Babus to be quiet and Babus will tell Mewt that he is smart and that he should understand why and why he should and shouldn't live in a world like this. Mewt will order Babus to be quiet, that Babus doesn't understand. Babus will admit to this, and he'll explain that's why he brought Marche here. Mewt will ask Marche why doesn't he jsut go home, because he wants to stay here, in the dream world forever. Marche will say that somewhere in his heart, he also doesn't want to return, and that's why he didn't return when the final crystal was destroyed. Mewt will say that if he goes back, he'll be picked on, and his dad'll go back to how he was, and that his mom will be dead. Mewt will call out to his mom, asking why she left him and his dad, and then Mewt's mom will appear. She'll hug Mewt and Marche will step forward, telling Mewt that she isn't really his mother. Mewt's mom will ask Marche why he troubles Mewt, and Marche will respond back. Mewt's mom will try to comfot Mewt, but Marche will demmand that Mewt makes his own decision. Mewt will say that he doesn't want to leave, that he wants to stay. Then the music will change and Mewt and his mom will disappear. Babus will step forward and then Llednar will appear. Babus will tell him to step aside, saying that if he is loyal to the prince, he won't let Mewt and his mother escape. Llednar will say some weird thing about that he's him and he wants to be here. Marche will order Babus to leave, and that he should deal with this on his own. Babus will tell Marche that he sent for Cid, and that it won't be long before he arrives. Babus will tell Marche to fight well until Cid arrives. Then Babus will disappear and Llednar will tell Marche that he's interfering with matters that don't concern him. ------ Fight! ------ OBJECTION: Survive! VS Llednar lv. 25 DO NOT TRY TO FIGHT LLEDNAR! USE X-POTIONS EVERY TURN! He is too powerful for you. Simply run away from Llednar each turn and heal. Hope and hope that Llednar won't use Omega (he usually uses Abyss) and survive for a simple five turns to win this easy battle. --------- MAJOR SPOILERS! MAJOR SPOILERS! MAJOR SPOILERS! Cid will appear after five turns and Llednar will comment on lucky timing. Then he'll disappear and you'll clear the mission. Cid will ask Marche where Mewt is and Marche will shake his head. Cid will understand and the screen will fade. The next scene is after Marche tells the story to Cid. Marche will ask who Llednar is and Cid will walk toward the windown. He'll reveal that Llednar is (you ready for this?) Mewt! Marche will be incredibly confused an Cid will explain that he is rather a distillation of an aspect of Mewt. He'll add that it's the most violent, dangerous aspect. Then Marche will ask why Mewt would make such a thing and Cid will answer the Llednar is just like the totemas: He was created to protect Mewt and the crystals. Cid will walk toward Marche and tell him that he will also go and search for Mewt. Marche will say that he'll leave the searching the Cid and Babus, and that he will go talk to Ritz and Doned. He says they have to also be convinced and then Cid will tell Marche that he'll let Marche know when he finds Mewt and his mother. Marche will thank Cid and Cid will disapear. Then Marche will say that there is one other that needs convincing: himself. END SPOILERS You will now get to place Tubola Cave onto the map. When you try to leave the palace, you'll go to a cutscene of Marche overhearing a conversation in the pub. The group will all be excited and they'll be talking about how the queen and Mewt left the palace. Go to the pub and select "Hidden Vien". ~~~~~~~~~~~~~~~~~ (021) Hidden Vein ~~~~~~~~~~~~~~~~~ Most say the Tubola Cave mines were depleted during the 1st Mythril Rush, but my grandfather's will says otherwise. Please check! -Cruu, Mine Foreman COST: 5100 gil LOCATION: Tubola Cave REWARDS: 26200 gil, 40 AP, 100 CP, Deti Plains access OBJECTION: Defeat all enemies! VS Mog Knight lv. 25 Sage lv. 26 Juggler lv. 24 Blue Mage lv. 25 Animist lv. 26 White Monk lv. 26 When you select the mission, you'll automatically go to a cinema scene with Montblanc and Marche talking about the next mission. Marche will say that they need to find Mythrill Ore and Montblanc will ask Marche why he always picks the tough jobs. Marche will say that he is trying to make a name for their clan, and Montblanc will agree. Then Marche will admit that he lied, and he just wants Doned's attention. Marche will admit that he didn't think Doned would come if he just asked him, so he's trying to lure him in. Marche will say that Doned won't be able to resist interfering if he hears Marche's looking for Mythrill. Montblanc will commet on how Marche's changed since they met and that Marche's much older. Montblanc will say he means that as a compliment, and Marche will say that he didn't really know what was going on and he still doesn't. When you arrive at the cave Marche will be walking around looking for Mythrill and someone will shout at him to stop. Three people will appear and they'll accuse Marche of stealing Mythrill Ore. Marche will say that he just wanted to know if there was any here, but the others won't believe him. Marche will figure out that Doned told them, and then three more enemy units will appear. ------ Fight! ------ You're at an advantage here sinc eyou are in the middle of the arena. There are three enemies on each side, so send three on one side, and three on the other. The Mog Knight knows last haste, so try to take it out without it ever kneeling. The Sage knows reflex, and that makes it immune to all "Fight" attacks so use Black Magic to defeat it. The Juggler is able to catch, so don't throw anything at it. The Blue Mage has Damage > MP and Immunity, while the Animist can block your arrows. Finally, the White Monk knows the simple reflex move counter, although it can hurt a bit. The arena is basically a cave of ice, with a middle, a hill, and a downhill. You start in the middle, three units start downhill, and the other three are up. The Blue Mage knows Roulette, and that is a Target Arena attack. What it does is it randomly decides a unit (it can be yours or an enemy unit) and does a One-Hit KO. It can actually be quite helpful, since you probably have so many Pheonix Downs. Your attacks do around 60-70 points of damage if you're at the recommended level (26). Don't use your totemas, since they aren't needed. You should have a level three Black Mage move by now, something like Fiagra, so use that because it causes around 120 points of damage. Be careful of the Sage, since he knows Bio which damages and poisons. Also, the Jugglers regular attack causes around 100 points of damage so take him out as soon as possible. The Blue Mage also has an attack that can reduce your HP by half, which is a target area attack so take her out as soon as possible also. Other than that, there are no other real tips I can give you. --------- Marche will be looking for Doned in the cave. He'll call to him and then Doned will reveal himslef. Doned will realize that this was a trick. Doned will tell Marche he already knows what he's going to say, that Marche will tell him to come back. Doned will refuse and tell Marche he has everything, but Doned has nothing. Marche will tell Doned that isn't true and Doned will inform Marche that he isn't sick, that he can run around and have snowball fights. Then Doned will say that he has lots of things in the dream world. Doned will say he has friends here, and he can someday engage. Marche will tell Doned he doesn't have everything, and Doned will ask him what he doesn't have. Marche will say that he didn't want anything. Marche will tell Doned that he [Doned] always said that he wanted this and that and the Marche always had to put up with it. Marche tells Doned that their mom is so busy looking after Doned, that Marche gets nothing and that Doned gets all the attention. Marche will say yet again that he doesn't have everything. Doned will say it is too much fun to leave and that he doesn't want to go back to his wheelchair. Marche will say he doesn't think he'll lose anything, that he'll be able to run when he goes back. Then some really dramatic moment will happen and the screen will fade. Now place Deti Plains on the map. Go to the pub in Musacdet and you'll see Doned and Marche talking. Doned will ask if Marche has any idea where Mewt went. Marche will say no, that Cid said Mewt would never leave the palace so they have no idea where they went. Doned will suggest if Ritz knows and Marche will tell him that everyone is too busy with clan wars to care. Doned will sigh and say they just have to wait. Then a bagnaa will appear and ask for Marche. The bagnaa will tell Marche that he has a message for him from Judgemaster Cid. Then Marche will realize that Cid found Mewt. The bagnaa will tell Marche that the queen and prince were both found in Ambervale and that Cid wants to meet Marche on Deti Plains. Marche will tell the bagnaa that he'll leave right away and the bagnaa will leave. Then Doned will tell Marche that Ambervale is the royal valley. Marche will be surprised that Doned's heard of it and Doned will tell Marche that it's supposed to be the most beautiful place in Ivalice. Marche will walk away and Doned will tell him to be careful. Then Marche will turn to leave and the screen will fade. SAVE before you enter Deti Plains. ~~~~~~~~~~~~~~~~~ (022) To Ambervle ~~~~~~~~~~~~~~~~~ Mewt and Remedi have gone to the Ambervale. Before you follow, come to the Deti Plains, I have a reqest to ask of you. -Judgemaster Cid COST: N/A LOCATION: Deti Plains REWARDS: 27000 gil, 40 AP, 100 CP, Siena Gorge access OBJECTION: Defeat all enemies! VS Coeurl lv. 26 Jawbreaker lv. 25 Big Malboro lv. 26 Lilith lv. 26 Thundrake lv. 27 Eh... this is going to be a tough battle. Your enemies are all very strong and can deal around 80-100 points of damage to you. The Lilith is especially dangerous. She knows Poison Frog, which poisons you and turns you into a (no... wait for it!) frog. Bring along about twenty Maiden Kisses for this. You start at a handy-dandy disatvantage because you're at the bottom of a hill. There is a rive flowing through the middle of the arena and then a higher level that is pretty plain. As for abilities, there aren't that many. The Coeurl knows Block Arrows and Reveal while the Jawbreaker knows Block Arrows and Weapon Atk+ (raises Weapon Atk). The Lilith knows no extra abilities and neither does the Big Malboro. The Thundrake, however, knows Geomancy. Your archer might be able to attack on the first turn, but any short-range attacker probably won't. Be careful of the Coeurl also, since it knows Petrify. Remember, if all of your characters are petrified, it's Game Over. You should go for the Lilith first and then the Coeurl. After that, go for the Thundrake, since it is so powerful. All the units have 200 something HP. If you put your archer in the square in the upper-right, it might be able to attack the Lilith on the first turn. There's a pretty big chance that the Coeurl will move down a bit, so you can attack on the second turn. Use your most poweful Red, White, Blue, and Black Magic to heal and damage. The battle will probably end up near the downs stairs area because that's where you start, but try to shift up to upper level because there is a lot more room. The Thundrake won't attack the first turn (usually) so that's good. Don't use your totemas here; save them later, when you'll really need them. --------- After the battle Cid will appear, and he'll be surprised Marche made it so quickly. Marche will say he has nothing better to do and then he'll ask Cid if he's met them already. Cid will say no, and that there is something he needs to do first. He'll ask Marche if he could do something for him, which is go to Siena Gorge and find some amber. Marche will be confused and Cid will explain that it's a request from Ezel. He needs it to make a powerful antilaw and Cid will explain that the anitlaw may be needed in Ambervale. Marche will ask if he's sure it's okay, since he's the judgemaster and Cid will tell him he's ready to take the consequences. The two will part and the screen will lower down to Ritz and Shara. Shara will ask Ritz if they should follow Marche and Ritz will fall silent. You must now place Siena Gorge on the map. SAVE and head to Siena Gorge. ~~~~~~~~~~~~~~~~~~~ (023) Over the Hill ~~~~~~~~~~~~~~~~~~~ I want you to find me some amber in the Siena Gorge. Amber contains the power of the sun, essential in making the antilaw I need. -Judgemaster Cid COST: N/A LOCATION: Siena Gorge REWARDS: 28600 gil, 80 AP, 100 CP, Ambervale access OBJECTION: Defeat the boss! VS Ritz: Red Mage lv. 30 Shara: Sniper lv. 29 Fencer lv. 28 Summoner lv. 28 Elementalist lv. 28 You'll see a view of Ritz and her clan at the top of the Gorge. Ritz will laugh and then she'll explain that Marche always got picked on over in the real world. Then she'll say when she imagined her clan engaging his head on it seemed funny. Shara will say that no one picks on Marche anymore here and Ritz will say it's true. Then Marche will come and mutter Ritz's name. Ritz will tell Marche she never hoped they would have to meet like this. Ritz will say she has to stop Marche and Marche will say that he's going through the valley. ------ Fight! ------ Nice plot twist. You knew it'd come to this, didn't you? :) White Mage, Black Mage, Archer, Thief. Okay two words: High levels. Really they are very powerful, and I admit, I wasn't at the recommended level when I got here. You'll probably be around level 27 or 28, which is okay, but wait until you hit levels 29 and 30 before fighting. Just like you probably though, Clan Ritz is loaded with extra abilities. Ritz can catch and she has Magic Pow+ which... you know. She also has the weapon Femme Fatale. STEAL THIS! Shara has auto-regen, which allows her to start getting back health each turn when she's hit. The Fencer has no extra abilities (good, good) but the Summoner has half MP. The Elementalist can absorb your Color Magic. You are at a disatvantage here, since you start on the very bottom of a huge hill. In front of your starting position is a river and a pond below it. You'll have to climb to the top to fight Clan Ritz. Use a totema here if you must; the quicker this battle ends the better. By your second turn, you will have probably reached the top. Before Marche moves, you'll have a little conversation, and then he'll move. High powered Mage techniques come in handy here (you should have some by now!). Okay here's the deal: the fencer can deal around 150 damage with her REGULAR attack. o_0 The elementalist knows Shining Air, which is wind damage and blind. Ritz also has the super-evil attack doublecast. It allows her to summon two spells in one turn. You MUST GO FOR RITZ ONLY! The sooner this battle ends, the better. I know this is tempting but, like I said before, use totemas only if you must. The next battle is very difficult compared to this already difficult battle, and you'll need them there. If you have Aim: Legs use it on Ritz. As long as she can't move, the battle will go easier. Pray that none of your attacks miss Ritz when you're up close, because her skill is powerful (another reason to steal her weapon!). Have the thief steal EVERYONE'S weapon actually, because they are pretty much defenseless without it. We're talking 20 points of damage. If you use poweful attacks and snatch up the enemies' weapons, this battle will go a lot easier. --------- Marche will tell Ritz that he doubts she'll come with Marche if he asks. Ritz will give Marche permission to pass, but her mind is still made up. Marche will bid goodbye to Ritz and turn to leave. Then he'll stop and ask Ritz if she'll hate him for bringing the real world back. Ritz will say no, and she also will tell Marche that she doesn't think what Marche's doing is wrong. She just wants to stay. Marche will nod and leave. Then Ritz will tell Shara that Marche's really going to do it. Ritz will add that the "old" Marche wouldn't have a chance, but the "new" one will. Ritz will then wonder why she hasn't changed and Shara will tell Ritz to come on, that the world hasn't changed yet. The screen will fade... Ambervale will automatically be placed on the map. When you go to Ambervale, the game will ask if you want to save. YES, YOU DO! Enter, and get ready for the final set of battles! When you select Ambervale, nothing will happen, but when you try to leave, ENGAGE! ~~~~~~~~~~~~~~~~~~ (024) Royal Valley ~~~~~~~~~~~~~~~~~~ Thank you for waiting, Marche, I can leave for the Ambervale any time. Let's go as soon as you are ready. -Judgemaster Cid COST: N/A LOCATION: Ambervale REWARDS: N/A OBJECTION: Defeat the boss! (All three battles) RECOMMENDED ITEMS: Pheonix Down (x30) Potion (x 45) Hi Potion (x 30) X-Potion (x 45) Ether (x 20) RECOMMENDED ABILITIES: Curaga Life Counter Any lv. 3 Black Mage attack Any disable move Any immobilize move BATTLTE ONE VS Llednar: Biskmaster lv. 30 Ninja lv. 29 Assassin lv. 29 Alchemist lv. 28 Gunner lv. 27 Illusionist lv. 28 BATTLE TWO VS Queen Remedi: Battle Queen lv 32 Adrammelech: Dephs lv. 30 Famfrit: Dephs lv. 30 FINAL BATTLE VS Remedi: Li-Grim lv. 36 Mateus: Dephs lv. 28 Mateus: Dephs lv. 28 NOTE: Before you enter Ambervale, make sure Holy isn't forbidden! You'll be healing a lot here! Marche will walk in and he'll comment on how beautiful Ambervale really is. Cid will explain that is was built for prayer, and that it is more of a chapel than a palace. You'll walk forward and you'll see Babus lying on the ground. Marche will run over and ask what happened. Cid will say that he isn't dead, just unconcious. Then Llednar will appear (crap, and I thought we got away) and Cid will tell Llednar that he and Marche are here to see Mewt and the Queen. Llednar will tell Cid that even though he's the judgemaster, he cannot pass. Cid will tell Marche that it's his call, and Marche will say that he's going in. Cid will then tell Marche he'll help and he'll take out the powerful antilaw card. Cid will comment on how glad he thought to bring it, and then he'll shout out that he nullifies all laws protecting Llednar (excellent!). The card will flash and an invisible barriar around Llednar will shatter. Llednar will be amazed at this and Cid will tell Llednar that he nullified the "Fortune" law put on Llednar. Llednar will say how foul this is, and the battle will start! /\/\/\/\.....BATTLE ONE!...../\/\/\/\ You can only bring in three people in addition to Marche, so make sure one's a Black Mage and another's a White Mage. The remaining one is your choice, but make him/her powerful. I recommend a thief to bring along, due to the fact that it can steal all weapons and weigh the odds greatly in your favor. Surprisingly, the enemy units don't have a super amount of powerful extra abilities. Llednar doesn't have any extras (wow...), but the Assassin has Return Fire. The Ninja has Last Haste and Double Sword, which allows the ninja to make two strikes! Ack! The gunner has no extra abilities but the Alchemist has Mag Pow+. The Illusionist can absorb magic, and he also has Half MP. The battle arena is quite plain. It is perfect size with no obstacles in your way. Marche starts around in the middle, but your other units are in the way back. The enemy units start near the door. Thankfully, you only have to defeat the boss to win. Unfortunately, your enemy units are so powerful it isn't funny at all. The Assassin causes around 160 points of damage, and Llednar himself still has his old abilities, although they are much more powerful now. His abyss causes around 100 points of damage while still poisoning. There is a very high chance that the enemy units will take out Marche first, so get to him as soon as you can. The Illusionist in the way back can do a Wild Tornado, which is a target arena attack that does around 30 points of damage. He also knows Stardust, which is a really cool looking attack although Your White Mage will be running around trying to cure everyone. If your characters are both poisoned and have sustained damage, HEAL THEM FIRST! Heal their poison next. You cannot heal Babus so don't waste time going over there to try. Black Magic seems to do nothing to Lednar, so don't try. REVIVE ANY CHARACTER THAT FALLS! You need all of them if yo uplan on winning. Totemas should be used only when needed. Although they make the battle go a lot quicker, you're fighting two more after this one! --------- Llednar will say that he feels strange, and that he must win... but then he will turn to stone and crumble. Cool. Marche will call out to Babus and the next scene, Marche will be kneeling over Babus. Babus will start to stir and Marche will ask him if he's alright. Babus will ask where the prince is and Cid will respond by saying that he isn't here. Marche will say that Mewt is inside and Babus will verify that. Marche will run over to Babus and tell him that he can't walk in his condition. Babus will say that he seems to have taken more damage than he thought and Cid will tell him to stay. Babus will start to protest and Cid will tell him to be quiet. Babus will apologize and then Cid will say that he should be apologizing (I still think it should be Babus) and he'll say that if he got here sooner, Babus wouldn't have been injured. Babus will say that he is fine, and that they must hurry to the prince. Babus will turn to Marche and tell him to please help Mewt. Marche will say that he's sure Mewt will listen this time and then he'll tell Cid to come on. They'll enter the palace... In the next scene you'll see the queen in front of a huge statue. She'll comment on how Llednar is gone and Marche will demand to see Mewt. The queen will say how Mewts now lost another friend and Marche will say that he hasn't lost anything- that he only thinks he has. The queen will say that this world is an illusion (oh NOW she gets it) and that you can hold it in your hand and still be holding nothing. The queen will ask Marche if he's accepted this and then she'll answer her own question by thinking that he hasn't. She'll say that here is has a happy family, power, friends... Marche will say that he did want all those things but he felt like he'd become someone else when he arrived in the country of Ivalice. Then he'll say that he hadn't and that there is no "real him" out there. He'll say that he's right here. Marche will say that Mewt understands and that's why he's torn. He will ask the queen to let Marche talk to him, that he wants to go back home together. The queen will remind Mewt that she's on his side and she'll tell him to say what he wants to happen and she'll make it so. A disembodied voice will speak, and Marche will call out to Mewt, asking where he is. Then Mewt will appear curled up in the giant statue's hands. The queen will ask Mewt if he wants her to leave and Mewt will say no. Marche will be confused and then the queen will tell Marche to please leave. Then she'll transform into some warrior and summon two monsters. Cid will ask the queen if she's a part of Mewt also and the queen will say that she's the fulfiller of wishes. She'll say how Mewt's dearest wish is to stay here and that there's another who wishes the same. Marche will ask if it's him and then he'll say that he doesn't deny what the fulfiller says but the world is just a dream, and he's done with dreaming. /\/\/\/\.....BATTLE TWO!...../\/\/\/\ ENGAGE WITH: QUEEN REMEDI Heh, this is a living hell. Famrit and Addremalech are two tough enemy units and the queen will drive you insane. Strangely enough, if you check their abilities they have NOTHING! At all. Period. You will be able to bring out an additional five units so that should signal that this will be a hell of a battle since you're fighting only three. You need to start off by doing some kind of defense spell on your units if you have one. Remdi will attack and she'll probably just attack regularly. Ouch. You should be able to go (this is asumming all your characters are around levels 29 and 30) and attack Remedi for the first time. Even your strongest attacks will only deal around 60 damage to her. You should use totemas if you have them. Don't use them all since the final battle will require some, but use only one or two (you hopefully have around 5 or 6 ready to summon by now). The two totemas keep all their old attacks. For exapmle, Famfrit still has Breath of God, except this time it's a lot stronger, dealing around 120 points. Addremmalech will use Firestream and strangely, it'll only deal around 60 damage to your units. You MUST have Life with you since sometimes, you'll have to revive units from a distance. You probably already figured this out, but DO NOT BOTHER AT ALL TO ATTACK ADDREMMALECH AND FAMFRIT! The queen is should be your only priority and if you do, you can end the battle a lot faster. If you have an ACCURATE attack that can disable, immobilize, or put Remedi to sleep USE IT! NO matter how many times you say it, it can't be said enough! Something that might surprise you, Addrammelech and Famfrit's regular "Fight" attacks don't deal much damage at all. Something around 35 or so. Aside from those tips, there is no additional info I can give you. --------- After you defeat Queen Remedi she'll mutter Mewt's name and then Mewt will appear. Marche will call out to Mewt and say that he's here to see him. Judgemaster Cid will run forward to Mewt and Mewt will say that if he goes back, they'll pick on him. He'll tell is father that he's embarrassing him and then he'll tell his mom to not leave. Marche will tell Mewt that he can help him, that he can go home with him. Mewt will say that part of him understands, that part of him wants to go home. Then he'll say that he still wants things to stay like this. Then Remedi will stand up and walk below the statue. She'll turn and face Marche and will say that she's the wish-gatherer, that she's the world- maker. Then she'll say that desire is the thread that binds the worlds together. Cid will back up and she'll summon some weird power and turn into a floating blue fairy thingymbob. Cid will say that this is no longer Remedi. It's the pure essence of every wish that makes up the world. Marche will mutter "every wish" and then he'll realize that if he defeats the fairy dude they can go home. The fairy dude will call upond two Mateus's (hey don't you think that's a little unfair?), some cool music will play, and the final battle will begin. /\/\/\/\.....FINAL BATTLE!...../\/\/\/\ ENGAGE WITH: LI-GRIM Lalala... it has been all fun and games up until now. You thought the last battle was hard (no? ....shut up!), then wait till you fight this one. Picture your battle against the real Mateus. How long did it take you? Probably a really long time. Well now you have to face two level 28 (okay thanks Square-Enix) Mateus's. They are VERY powerful, and still use all the same old moves (especially Star Cross; thankfully, it only does around 30-45 points of damage). You should be around levels 32 and 33 by now which is a good level for this battle. Okay, again this is strange: The Li-Grim doesn't have any special abilities but she does have totemas 'glore. You know what sucks about totemas 'glore? Every totema. You'll need to have about 20 X-Potions and Pheonix Downs. Use ANY totemas you might have left. Damage ones are good, and magic-sapping ones are nice. Also, use a move that raises any type of defense or attack on the first turn since you'll be needing those. Keep your White Mage alive. I don't care how you do it, just as long as he can heal, your battle will go a lot faster. Remedi will pretty much only use totemas. You know what sucks? Her damaging totemas will do amazing amounts of damage. We're talking 300 points here! You'll have to pray she doesn't use totemas like that if you want a chance at surviving. To weaken the chance of her doing this, use magic depleting moves. The Nu Mou and Viera totemas sap magic power from enemies, so use those also if you have them. Like you probably guessed, don't focus on the two Mateus's. Instead focus on Remedi. She has an incredible damage attack called Alpha which causes... duh, incredible damage. Around 340 points or so. Fortunately, it isn't a target all attack so you can revive the characters. Watch out of Mateu's Spellbind, which causes around 160 damage AND reduces speed. Crap. Powerful Black Mage attacks should be used constantly here, as well as any other Color Magic. If you survive long enough, Marche will call out to Mewt and Mewt will talk to Marche, saying that he wants to go. Smart kid :) Back to Remedi, she has the power to change the laws so that can REALLY mess you up so make sure you have some good law cards. Other than that, all I can say is good luck. --------- -=-=-=-=-=-<><><><><><=-=-=-=-=-=><><><><><>-=-=-=-=-=-<><><><><><=-=-=-=-=-= | ENDING | -=-=-=-=-=-<><><><><><=-=-=-=-=-=><><><><><>-=-=-=-=-=-<><><><><><=-=-=-=-=-= When you finally defeat the damn Li-Grim (hey, I messed up my game so I COULDN'T leave Ambervale at all and I couldn't go back and train; have some sympathy) Mewt will stand up and mutter "Mama" The Li-Grim will light up, rise into the air, and explode. Again, damn Li-Grim. Then Mewt will disappear and Marche will call out Mewt's name. The screen will blacken... You'll see Ritz and Shara talking and then snow will fall. Shara will comment on how odd it is that snow's falling here, and then Ritz will realize that Marche must've completed his quest, that the world's trying to go back to the way it was. Shara will ask Ritz if she's mad and Ritz will say no. She'll just say she doesn't want to lose her hair and Shara will comment on how vieras have white hair. Ritz will say that she thinks that all vieras are beautiful. Shara will say that white hair isn't bad at all, and that Ritz should be proud of it. She'll say that Ritz is special in that she has white hair. Ritz will comment on how hard it is trying to be special. Shara will also say that she should laugh more often and then mayber her mother will be happy. Ritz will comment on that maybe she's right. The screen will go back to outside Ambervale. Babus will ask where prince Mewt is, and Marche will shake his head and tell Babus that he disappeared. Babus will be shocked at learning this news and Cid will tell Babus to keep calm. He will say that the wishes disappeared, so he did also. He'll also say that Marche wanted to search for him, but he wouldn't allow it. Marche will comment on how this world still exists, so that Mewt must still be in the world. Mewt will appear with the Gran Grimoire and Mewt will apoligize for making everyone worry. Babus will say Mewt's name and Mewt will say that he had to say goodbye to his mom (what! After she just tried to kill us? Crazy kid!). He'll say that she told Mewt to look after his father and Cid will say that he probably needs it. Mewt will tell Marche that they should go home, and Marche will tell Mewt that even if he leaves, his mom is still in his heart, and that'll never change. Mewt will open the book and then Mewt will wonder if going back to the real world will be as sudden as coming to the dream world. Marche will say that there probably won't be any time to say goodbye, but Montblanc will speak up and tell Marche to leave it to him. Marche will thank Montblanc, and he'll tell him that he would've never made it this far without him. They'll shake hands and the Gran Grimoire will flash. Mewt will tell Babus that he might forget him back in the real world, and that Babus did so much for him. Babus will shake his head and he'll tell Mewt that he'll remember him [Mewt]. Mewt will mutter Babus's name and then thank him. Then Marche will wonder if the country of Ivalice will vanish when they go back to the real world. Cid will say that that's a good question, and that if they wish it, the world will change. But if the people who belong to the country of Ivalice wish, their world will still remain. Then he'll say that they might never return, and Mewt will say he's right. Everyone will say goodbye to Ivalice, and Babus and Montblanc, and the the Gran Grimoire will flash again. Then it'll close and the screen will fade... You'll see a view of Doned at the pub with a bunch of other clan members. Doned will stand up and a moogle will ask him what's wrong. Doned will say that he has to go home, and then he'll say goodbye to everyone. He'll walk out of the pub, and then one by one, the people in the pub will start to disappear. You'll see a cut to a clan war. The "good" clan will take out an enemy, and then the enemy will vanish, and the units of the "good" clan will also... Cut to the town of Ivalice. You'll see Ritz walking with someone. Her hair is now white. The other person will comment on how her hair is as white as snow, and then she'll ask if Ritz is going to dye it anymore. Ritz will respond by saying maybe, if she changes her mind. She'll say that green would be a good color. The other person will say how gross that is and Ritz would say that it'd be cool. Then a man will run up to Cid and he'll tell Cid that he used to work for him. Cid will recognize him as Biggs, and he'll tell him that he looks well. Biggs will comment on how there is a big project coming up, and that he thought that Cid would be the best man. There will be a cut to a kid running up to Doned, who is in a wheelchair again. The kid will ask Doned how to defeat Final Fantasy (^_^), because he's stuck on Adremmalech. Doned will recommend Doublesword and Powerbreak (hey, I don't think you can get Doublesword that early in the game... and Doned was IN the game!). There will be a cut to Marche and Mewt walking and then the bullies will run up behind Mewt and throw a snowball at them. They'll fall to the groudn and Marche will as Mewt if he's okay. Mewt will say that he's fine and the bullies will tell Marche that he's real kind. Then one of them will add that he's kind..