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Q: Why was a movie sequel to Final Fantasy VII decided for development,
and when was it decided?
A: About a year back, Visual Works (a company that has developed
CG movies for Square) picked FFVII as the theme for a presentation that
they were going to create. Our research and development department worked
with them on its launch, and I joined the crew after producer Kitase-san
called me. It's going to be released as a sequel, but it was planned to
just be a visual presentation in the beginning.
Q: Why is Advent Children a movie instead of a game? Are there
any differences between making a game and making a full movie?
A: First of all, we started off from the project that Visual Works
was handling, but they can't make a game on their own. We tried to see
if we could make it into a game, but it wasn't possible due to a number
of factors. As a result, we decided to stick with the original plan and
work on it as a movie production. The development isn't too different
from the way we make movies that get used in our games, but our schedule
is a bit tight. We need to keep the cost down since it's not a game, but
[we still need to] maintain high quality.
Q: Are there any differences between creating movies for games
and creating Advent Children?
A: There are more efforts put into the textures and the atmosphere.
We usually need to balance [the movie graphics] with the game screen,
but there are no such limitations in Advent Children, so we're going all
out on it.
Q: What meaning does Final Fantasy VII have for you?
A: It was the Final Fantasy game that I was most involved in,
and it is also my favorite. It's also where the series takes a radical
change [from past FF titles].
Q: How is production going?
A: We are at about 10 percent done. Not all the characters have
been created yet, but the scenario has already been completed.
Q: Were there any things that you were especially careful about
when bringing back Cloud and Sephiroth to the screen?
A: What you are seeing now is the result of numerous explorations.
Since it was impossible to bring the look [from FFVII] directly to the
new realistic look (in Advent Children), the characteristics that would
allow anybody to recognize Cloud and the others were left behind on them.
Q: What kind of standing does the new character fighting with
Cloud have?
A: He is an enemy.
Q: Were the characters in Advent Children's promotional video
animated through motion capture?
A: They were animated by motion capture, but that capture was
recently taken for promotional use. It isn't a part of the main movie.
Q: Are the battle scenes also created through motion capture?
A: Many are, but parts that aren't humanly possible are done by
hand.
Q: Will the characters have voices? And will it be in English
or Japanese?
A: The characters will have voices, but I can't answer more.
Q: What is the theme of Advent Children?
A: Nojima, who handles the scenario, says that it won't be something
soft, like healing. It will be about survival.
Q: Where, specifically, will Advent Children take place? Will
it be somewhere from the original Final Fantasy VII?
A: It's hidden in the logo.
Q: How long will Advent Children be?
A: It is planned to run for 60 minutes.
Q: Are there any chances for a FFVII sequel to be developed as
a game after the release of Advent Children?
A: I hope that this project may lead to something, since we woke
up something that was sleeping.
Source: Gamespot
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