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Final Fantasy VIII Review
This is an edited version of my original Final Fantasy
8 Review. This includes how I feel about the game OVERALL, not just from
the first 2 CD's. I beat the game about a month ago, and it is about time
I did this.
Final Fantasy 7 changed the way we looked at RPG's, and forced the gamer
to expect more from the common game. No longer would people be able to
accept a game that wasn't the top of the line. Since that time, many RPG's
have, expectedly, sprung up, but not one, not one EVER made, matches that
of Final Fantasy 8. In order for Square not to be critisized from here
to kingdom come, they have to make a game that is has a amazing storyline,
fantastic graphics, unbelievable music, leaps in innovation, and plenty
of Gameplay. Final Fantasy 8, my friends, does this, and more. Much, much
more.
STORYLINE :
Squaresoft has made some amazing stories in the past. Ranging from the
destruction of the world by meteor, or the raging love story of Locke,
Square has to have a great storyline. I mean, from Final Fantasy 7 alone
you could write a 300 + page book. Final Fantasy 8 is no exception. Everything
from the first time Rinoa lays her glaring eyes on Squall, to the time
when you see the Gargoyles of Balamb come to life, the story NEVER fails
to excite, or suprise. At every turn, a plot twist so sharp, you pratically
get whip lash. At every city, a bevy of new friends or enemies for you
to talk to. Some may still argue with me that Final Fantasy 6 (3) had
the best storyline, and to that I say "get with the times."
RATING : 10/10
GRAPHICS :
Suprise, suprise, Squaresoft has created the best graphics ever to grace
a console system !! From a swash buckling sword fight to a foreign object
from space splashing through the atmosphere, the graphics and scenery
in this game explode the screen into a river of Eye Candy. The motion
capturing of the characters and monsters add a great effect to the game.
Each enemy has there own death animation, each character there own manerisms.
The pre rendered backrounds and polygonial characters mend together like
an intricate puzzle, and never fails to take your breath away. In almost
every backround, you can see some sort of animation or backdrop. The improved
graphic engine allows for added details in buildings and objects, allowing
for incredible realism. Square proves to be a master in every area, even
if they try to fail.
RATING : 10/10
INNOVATION :
Ok, let's face it, RPG's get bland sometimes. Even the most die-hard game/RPG
fans have to admit random battles and automated fighting sequences can
get quite tedious at times. Well, I am sorry to report that Square didn't
improve this. Like always, they tried to add vast improvements to the
battles, which all suceed in amazing ways, but it just doesn't have you
coming back for more. There are, however, many innovations that change
the game and make it pop out from the crowd. First, and foremost is the
Card Game. Square thought that the Gold Saucer was fantastic, but that
the games didn't have enough depth or impact on the storyline. Squaresoft
improved this by making one, incredibly deep and game changing card game.
Ok, let me tell you this. When I played this game, I couldn't stop. I
had to play and play until I recieved every rare and secret card there
was. Unfortunately, the game is so deep, I have no way of explaining it
all now, but I will point out this, FF8 actually has a button sycrinized
for the card game. You can actually walk up to just about anyone, press
the button, and ask them to play cards. Friend or Foe. It also can be
bad too. If you lose, and you play anty, you lose the card you put up...forever.
Another innovative thing Square added was the addition of Motion Capturing.
According to my knowledge, and I could be wrong, this was the first RPG
to include it. It makes for some quite unbelievable scenes.
RATING : 9.0/10
MUSIC :
Don't let anyone tell you that this game's music doesn't live up to that
of Final Fantasy 6/7. Final Fantasy 8 has so many great tracks, that I
immediately went out and purchased the soundtrack for it. From the very
opening, your ears pop out with joy to hear Liberi Fatali, a track that
includes Opera with wonderfully Orchestrated back music. Unbelievable.
Immediately, it reminded me of the final boss music from FF7. It was better
than that though. It brought excitement, sadness, amazement to my mind
all at the same time, and threw me into such a state of mind that I couldn't
be pulled from FF8 for 3-4 days. The "Eyes On Me" track by Faye
Wong, was amazingly not annoying at all, and actually ADDED to the game.
Pretty interesting. I loved the track overall, and I doubt many games
will beat it.
RATING : 10/10
FUN FACTOR :
I don't need to say much about this. This game was A-M-A-Z-I-N-G. Period.
Point Blank. Nothing beats it. The fun factor is great, just don't expect
to play it many times after. This game is so long, you probably won't
want to. Even though I did.
RATING : 9.0/10
CONTROL :
Final Fantasy 8 has awesome control, and uses the Dual Shock Analog conrtol
to a good extent. The Analog support makes this game a breeze to guide,
and also adds some variety to the game. When you summon a Guardian Force,
the dual shock goes crazy, and you can tell Square put there money on
this game. Overall, so perfect is the control, that even the most die-hard
critics couldn't complain.
RATING : 9.5/10
LEARNING CURVE : 1 hour
REVIEWERS TILT : 9.5
REPLAY VALUE : 7.5
OVERALL : 10/10
REVIEW BY : Christopher J. Goldberg, i.e. FF_Gaiden
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