Final Fantasy VII Review
Welcome to the world of Final Fantasy VII. One of the most anticipated
games around for quite some time, and although it has been relased for
more than two years now, it is still going strong. Why is that you say?
Well you're about to find out.
Final Fantasy VII, a world full of excitement, entertainment, love, laughter,
and death. This twists and intertwines the plot of Final Fantasy VII.
But does it make the game excell, yes it does.
Final Fantasy VII is not your normal RPG. It has all the likely elements
of one, except it makes you fell as though you are in the game itself.
Final Fantasy VII excells in all that other RPGs didn't. Many people believe
this to be one of the finest, if not best, RPG of all time. The CG scenes
are the best to date. The graphics are amazing except for one minor flaw,
the so called "chunky" state of the characters. The gameplay
is the most addictive yet and the storyline is perfect. It has you fooled
throughout the whole game. The materia command is easy to use and learn,
and most interesting since it takes quite a big step from the "learn
magic, use magic" basics in other RPGs. The gameplay is excellent
in Final Fantasy VII. From learning new skills to mastering your materia
for better usage. The mastering of the materia is the most interesting
part of this game. While building up levels, you also can build the level
of your "materia". Depending on the level of your materia depends
on it's strength. For example, the "Cure" materia is effective
through the beginning part of the game, but as you raise your levels,
you will need a "Cure" that adds more to your HP. In turn, you
need to raise your "Cure materia" to level 2, which is "Cure
2" which heals twice as much as the last. Then comes "Cure 3"
and so on. The levels of the materia depend on the kind of materia you
have egupied to your armor or weapons. There are five different types
of "materia", red, green, purple, blue, and yellow. Each one
has it's own use. Red is the summon materia, which is used to summon the
monster or "God" named to that materia. There is blue materia
which is support materia. Support materia basically makes the materia
linked to it twice as good. Purple materia is the independant materia
which has things such as "long range" attack which lets some
one with, say a sword, attack without moving their position. The green
materia is the magic materia, all of your magic based attacks will be
green materia. The yellow materia is the command materia. The yellow materia
lets you cast special commands during battles to lend you the upper hand.
Any materia may be equipped, or linked, in special slots on the players
armor or weapon. Each weapon has a specific number of linked materia slots
and non-linked materia slots. The battles of Final Fantasy VII are similar
to most other RPGs. The command list you can choose from is the basic
of Magic, Item, Summon, Attack, and Guard. Other special selections become
avaliable when special materia is attached to the player. Also, there
is the Active Battle Time (ABT) which means you have a "time bar"
at the bottom of the screen which raises slowly. When the bar is full,
it is that characters turn to attack the chosen enemy. Each character
in Final Fantasy VII also as a special attack, or a "Limit Break".
Each character has four levels of Limit Breaks. Each which can be learned
from fighting continous battles. There are two limit breaks with each
level except for level four. The level four limit break consists of the
most devastating attack that player can use. The level four limit breaks
can be accuired from that particular players level 4 limit break item
which can be found throughout the game.
The graphics, the only major section in Final Fantasy VII that has a
minor problem. All backgrounds and backdrops are rendered in full CG (Computer
Generated) form and the characters are "pasted" onto the set,
much like the Resident Evil games. While you on the world map, everything
is packed full of polygon pumping power. The mountain ranges, towns, and
the sky. The battles are also polygonal along with the enemies, summons
monsters, and players. All the CG scenes are amazing. There is over 60
minutes of CG sequences throughout the game which helps make the story
line a little bit easier to follow. The magic attacks in Final Fantasy
VII are the most amazing things in the game besides the CG sequences.
Lightning attacks actually look like lighting and the ice and fire actually
look like fire. Now on to the minor problem, characters. For one thing,
which isn't bad, the characters "enter" the main character.
What I'm talking about is while traveling in a group, you can only see
one character. It would have been nice to see all the characters interact
with each other and the people throughout the world. Now, the big momma
of bad things, the character design. What the hell was Squaresoft thinking?!
They could of had a perfect game except for the "chunky" characters.
The characters could have been rendered in nice, eye-catching polygons,
but instead they are made out of blocks. For real. They have a face with
square eyes, no noses, and no mouths. This makes you think that Square
got lazy near the end of the developement.
To make the game even better, the music actually fits the mood of the
game. In a tense situation you have heart-beating music, in a sad situation,
such as the death of a certain character you hear slow, but happy music.
Even during a particular battle is the music that goes along with that
particular battle scene. Sounds also range from the character walking
through the woods, bouncing around, and even running and jumping. It would
have been nice to see voice acting in a RPG for once, but it was totally
clear that Square put all it could into that game.
The level of difficulty is not hard at all unless you are a beginner.
For professional RPGers the game is easy and fun. The only problem anyone
might have is with the materia. You might have trouble equpping the materia
or even understanding how to use it. You also might have trouble with
battles because certain enemies are immune and even absorb the players
magic and attacks. Which in turns make you lose the battle because you
are healing the enemy or take your time planning out how to find your
enemies weaknesses and strengths. This makes the game a real pain when
you want to get a battle over with because it takes a while. But hey,
what are RPGs for?
The next part of my 2 cents includes the fun of the game. Final Fantasy
VII is the most fun you can have with a game. You have many objectives
to complete. You can spend all day building levels, gaining AP for your
materia, and collecting GIL (money) to buy special items. But the funnest
part of Final Fantasy VII is the side quests, or jobs, and the mini games.
There are literally about 40-60 mini games and side quests. These mini
games and side quests include, finding secret characters, which there
are two, finding a players "Ultimate Weapon", finding a players
level four limit break, finding and defeating the "Weapons",
playing arcade games for GIL, and so on. Final Fantasy VII is packed with
at least 200 hours of gameplay for true fans and people who want to explore
every inch of the world, but for people willing to get the game over with
can only expect around 60-75 hours of sweet gameplay.
Well, it has all lead up to this. The conclusion. Final Fantasy VII is
fabulous in all areas. It will have RPGers amazed. Even if you're not
a gamer or RPGer, you will still fall in love with Final Fantasy VII.
If you have not picked up this game, go do it now. It definitely has my
vote for the #1 RPG of all time.